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[OCC] Against the Slavelords PBP
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<blockquote data-quote="ArwensDaughter" data-source="post: 6878817" data-attributes="member: 6804968"><p>Greetings, all! I'm the one who contact GreenKarl about joining. I don't have time to neaten up Quellathe's info into sections as KahlessNestor did, as I'm off to a continuing ed event in just a few minutes. I should have wifi there, though, and be able to check in every day, and hopefully be able to come back and neaten up the info at some point. The Background is sketchy because I don't know anything about Greyhawk, particularly not geography.Name: Quellathe MeliamneClass and Level: Ranger (Beast Master) 6Background: OutlanderRace: ElfAlignment: CGXP: ?Initiative: +3HP: 46AC: 15Speed: 30Hit Dice: 6 d10Proficiency Bonus: +3STR: 10 (+0) Save: +3DEX: 17 (+3) [includes +2 from High Elf] Save: +6CON: 12 (+1)INT: 12 (+1)WIS: 15 (+2)CHA: 8 (-1)Languages:Common, Elven, Sylvan, Orc, GoblinSkillsAcrobatics (DEX): +3Animal Handling (WIS):* +5Athletics (STR): * +3Arcana (INT): +1Deception (CHA): -1History (INT): +1Insight (WIS): +2Intimidation (CHA): -1Investigation (INT): +1Medicine (WIS): +2Nature (INT): *+ 4Perception (WIS):* +5Performance (CHA): -1Persuasion (CHA): -1Religion: (INT): +1Slight of Hand (DEX): +3Stealth (DEX): * +6Survival (WIS):* +5*Indicates proficiencyFeatures/Feats (from ranger class unless otherwise noted): Favored enemy (Orcs, Gnolls, Goblins, Hobgoblins) Natural explorer (Forest, grassland) Fighting Style: Archery (+2 to attack rolls with ranged weapons) Primeval Awareness (spell slot to sense types of creatures 1mile radius; 6 in FT) Extra Attack Beast Companion: Naeris (Panther) Wanderer (from background) Healer (feat instead of level 4 ASI): use healer’s kit to: 1)stabilize and return to 1HP; 2) restore HP: 1d6+4+ creature’s max HD) Darkvision 60ft Fey Ancestry (adv. vs. charm, immune to sleep) Trance instead of sleepProficiencies Simple & Martial Weapons Light & Medium armor, shields Bird pipes Personality: I feel far more comfortable around animals than peopleIdeal: We should honor and respect the creatures of the wilds.Bond: An injury to my wilderness home is an injury to meFlaw: I have a heart for wounded animals and will go out of my way to help/heal them.Weapons & Armor Long bow +6 to hit, 1d8+3 piercing 2 scimitars +6 to hit, 1d8+3 slashing (1d8 with second hand) 2 daggers +6 to hit 1d4+3 piercing (1d4 with second hand) Net (+6?) Studded Leather armorEquipment: A staff, Backpack, traveler’s clothes the paw of a rabbit I couldn’t save bedroll, mess kit, waterskin, tinderbox, 10 torches 10 days rations 50 ft rope Healer’s Kit x2 (20 uses total) Whetstone Shovel Spyglass (if allowed) Consumable Magic Items (“bought” with 500 gp) Potion of Healing (x 3) Dust of Disappearance (x2) Spell Scrolls: Animal Friendship, Detect Poison and Disease, Speak with Animals (x2), Fog CloudKnown Spells (Spell Save DC is 13; Spell Attack Bonus +5)Cantrip: (From High Elf/Grey elf heritage)Booming Blade (2d8 thunder damage + damage of attack; additional 2d8 if creature willingly moves)1st Level: Hunter’s Mark Speak with Animals Hail of Thorns2nd Level: Beast Sense Possible Magic Items Bag of Tricks (gray by preference) Boots of Elvenkind or Cloak of Elvenkind Quiver of Elhonna Bracers of Archery Weapon of Warning (a bow)NaerisPantherHP: 24AC: 15 (12+prof bonus)Speed: 50 ft; climb 40 ftProficiency Bonus: +3STR: 14 (+2)DEX: 15 (+2)CON: 10 (+0)INT: 3 (-4)WIS: 14 (+2)CHA: 7 (-2)Skills: Perception +7 (+4 + prof bonus); Stealth +9 (+6 + prof bonus)Senses: Passive Perception 17 (inc. prof. Bonus)Keen Smell: adv. On Wisdom (Perception) checks that rely on smellPounce: DC 12 Strength save to avoid being knocked prone if hit with a claw attack when panther has moved at least 20 feet straight toward target to attack. If knocked prone, panther can take a bonus action to make a bit attack against the targetBite: +7 to hit, reach 5ft, 1d6+5 piercingClaw: +7 to hit, reach 5ft, 1d4+5 slashingBackground for Quellathe: Quellathe was born into the elven community of _________. Early on she learned she was more comfortable with--and better understood by--animals than people. She was, nevertheless, devoted to her people and became one of the scouts who patrolled the borders of her people's land and protected them from orcs, gnolls, and goblinoids. Over the last few years, the enemies of her people have become more organized, with a wider, nefarious purpose. And some members of her community who left to visit other communities have never returned. Quellathe and her companion Naeris set out in search to learn more about both threats, which led to her connection with Hakan.</p></blockquote><p></p>
[QUOTE="ArwensDaughter, post: 6878817, member: 6804968"] Greetings, all! I'm the one who contact GreenKarl about joining. I don't have time to neaten up Quellathe's info into sections as KahlessNestor did, as I'm off to a continuing ed event in just a few minutes. I should have wifi there, though, and be able to check in every day, and hopefully be able to come back and neaten up the info at some point. The Background is sketchy because I don't know anything about Greyhawk, particularly not geography.Name: Quellathe MeliamneClass and Level: Ranger (Beast Master) 6Background: OutlanderRace: ElfAlignment: CGXP: ?Initiative: +3HP: 46AC: 15Speed: 30Hit Dice: 6 d10Proficiency Bonus: +3STR: 10 (+0) Save: +3DEX: 17 (+3) [includes +2 from High Elf] Save: +6CON: 12 (+1)INT: 12 (+1)WIS: 15 (+2)CHA: 8 (-1)Languages:Common, Elven, Sylvan, Orc, GoblinSkillsAcrobatics (DEX): +3Animal Handling (WIS):* +5Athletics (STR): * +3Arcana (INT): +1Deception (CHA): -1History (INT): +1Insight (WIS): +2Intimidation (CHA): -1Investigation (INT): +1Medicine (WIS): +2Nature (INT): *+ 4Perception (WIS):* +5Performance (CHA): -1Persuasion (CHA): -1Religion: (INT): +1Slight of Hand (DEX): +3Stealth (DEX): * +6Survival (WIS):* +5*Indicates proficiencyFeatures/Feats (from ranger class unless otherwise noted): Favored enemy (Orcs, Gnolls, Goblins, Hobgoblins) Natural explorer (Forest, grassland) Fighting Style: Archery (+2 to attack rolls with ranged weapons) Primeval Awareness (spell slot to sense types of creatures 1mile radius; 6 in FT) Extra Attack Beast Companion: Naeris (Panther) Wanderer (from background) Healer (feat instead of level 4 ASI): use healer’s kit to: 1)stabilize and return to 1HP; 2) restore HP: 1d6+4+ creature’s max HD) Darkvision 60ft Fey Ancestry (adv. vs. charm, immune to sleep) Trance instead of sleepProficiencies Simple & Martial Weapons Light & Medium armor, shields Bird pipes Personality: I feel far more comfortable around animals than peopleIdeal: We should honor and respect the creatures of the wilds.Bond: An injury to my wilderness home is an injury to meFlaw: I have a heart for wounded animals and will go out of my way to help/heal them.Weapons & Armor Long bow +6 to hit, 1d8+3 piercing 2 scimitars +6 to hit, 1d8+3 slashing (1d8 with second hand) 2 daggers +6 to hit 1d4+3 piercing (1d4 with second hand) Net (+6?) Studded Leather armorEquipment: A staff, Backpack, traveler’s clothes the paw of a rabbit I couldn’t save bedroll, mess kit, waterskin, tinderbox, 10 torches 10 days rations 50 ft rope Healer’s Kit x2 (20 uses total) Whetstone Shovel Spyglass (if allowed) Consumable Magic Items (“bought” with 500 gp) Potion of Healing (x 3) Dust of Disappearance (x2) Spell Scrolls: Animal Friendship, Detect Poison and Disease, Speak with Animals (x2), Fog CloudKnown Spells (Spell Save DC is 13; Spell Attack Bonus +5)Cantrip: (From High Elf/Grey elf heritage)Booming Blade (2d8 thunder damage + damage of attack; additional 2d8 if creature willingly moves)1st Level: Hunter’s Mark Speak with Animals Hail of Thorns2nd Level: Beast Sense Possible Magic Items Bag of Tricks (gray by preference) Boots of Elvenkind or Cloak of Elvenkind Quiver of Elhonna Bracers of Archery Weapon of Warning (a bow)NaerisPantherHP: 24AC: 15 (12+prof bonus)Speed: 50 ft; climb 40 ftProficiency Bonus: +3STR: 14 (+2)DEX: 15 (+2)CON: 10 (+0)INT: 3 (-4)WIS: 14 (+2)CHA: 7 (-2)Skills: Perception +7 (+4 + prof bonus); Stealth +9 (+6 + prof bonus)Senses: Passive Perception 17 (inc. prof. Bonus)Keen Smell: adv. On Wisdom (Perception) checks that rely on smellPounce: DC 12 Strength save to avoid being knocked prone if hit with a claw attack when panther has moved at least 20 feet straight toward target to attack. If knocked prone, panther can take a bonus action to make a bit attack against the targetBite: +7 to hit, reach 5ft, 1d6+5 piercingClaw: +7 to hit, reach 5ft, 1d4+5 slashingBackground for Quellathe: Quellathe was born into the elven community of _________. Early on she learned she was more comfortable with--and better understood by--animals than people. She was, nevertheless, devoted to her people and became one of the scouts who patrolled the borders of her people's land and protected them from orcs, gnolls, and goblinoids. Over the last few years, the enemies of her people have become more organized, with a wider, nefarious purpose. And some members of her community who left to visit other communities have never returned. Quellathe and her companion Naeris set out in search to learn more about both threats, which led to her connection with Hakan. [/QUOTE]
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