I like it. The complexity it adds is in an area where I've long felt D&D could use some attention; noncombat 'encounters.'
Shay wasn't so much trying to get leverage to move the rock as create a safeguard...the idea being that you get some obstacles under the rock...that means the rock is crushing that obstacle, and not the person.
I guess since you have to move the rock to do that though...kind of splitting hairs. Hee hee. Nevermind, nothing to see here.
Shay wasn't so much trying to get leverage to move the rock as create a safeguard...the idea being that you get some obstacles under the rock...that means the rock is crushing that obstacle, and not the person.
I guess since you have to move the rock to do that though...kind of splitting hairs. Hee hee. Nevermind, nothing to see here.
