OCC: Planescape: "Awakening"


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For the bloodlines, a PC gains abilities every level but they must sacrifice a level every certain number of gained levels, depending on the extent of the bloodline. For a major blood level, a character must sacrifice a level before 3rd level to continue to gain bloodline benefits. Shadrin sacrificed level 3, gaining no Hit Points, no Saving Throw benefits, and no skill points but still counting as a PC level in terms of feats, ability score increases, ect. It's on Page 19 of Unearthed Arcana.
 





I just posted a last-minute character... I decided against Shadowswyft rogue since we have some sneaky-scout type characters, and went with a lizardfolk cleric for the party's healing needs instead. He's in the rogue's gallery and almost finished. I hope you like him.
 

Er... perhaps my character is a bit-too-little combat focused for the game... Jeremo?

Rogue 3

Str 9
Dex 14
Con 10

Skills:
Bluff
Diplomacy
Disable Device
Escape Artist
Forgery
Gather Information
Intimidate
Listen
Search
Sense Motive
Use Magic Device

Feats:
Investigator
Persusive
 
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Land Outcast said:
Er... perhaps my character is a bit-too-little combat focused for the game... Jeremo?

Rogue 3

Str 9
Dex 14
Con 10

Skills:
Bluff
Diplomacy
Disable Device
Escape Artist
Forgery
Gather Information
Intimidate
Listen
Search
Sense Motive
Use Magic Device

Feats:
Investigator
Persusive


No, no, do what you'd like - don't feel obliged to "balance" out the party - just go with it. The emphasis of this game will be more on roleplaying and character development instead of dice rolling and hack-and-slash (although the dice lovers need not to be worried, there should be enough combat to keep you occupied). If you really want to be more combat focused, then go ahead, but I personally would have you play a character that you would like to play.... remember, there are many ways to succeed in an NPC encounter - even before combat, and melee is just one of them - I'll be sure to keep your options open, whenever possible, and allow you guys to steer the direction of an encounter.

Also, an "imbalanced" party can be more fun to play with (or in my case, against.. heheh :] ) because you excel in some areas and lack in others - it would be interesting to see how you compensate.
 
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