Occult Killings and Tarot Cards ...

Angelsboi

First Post
Ok so im thinking in my campaign to do a set of adventures that are connected with a string of killings, with each victim bearing, on their back, an elaborate tattoo of each of the Tarot cards (in order from 0 to 22).

Now my questions are:

1) What would the killers motive(s) be?

2) Should any of the people be related or have a common factor?

3) Who (or what) should the killer be?
 

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First of all, bear in mind that the cards you're describing are only the Major Arcana - the full deck is 78 cards. It would certainly be feasible for the killer to focus only on the Major Arcana, but that wouldn't represent the Tarot as a whole.

That aside - the Major Arcana is said to represent the journey of the soul through all of existence; evolving from the innocent fool (represented by 0. The Fool) to the all-encompassing self (21. The World). On some level, then, the killer might see his actions as a necessary part of his evolution to a higher state. His victims would be people at various stages in their lives, ranging from a naive young adult or child (in a modern setting, a particularly innocent-seeming college student, perhaps) to someone who is seen as very wise and held in high regard by those around him (hmmm...a famous advice columnist or television guru?).

As for who/what the killer should be - well, I don't know where your campaign is in terms of history, magic level, etc. If it's a low magic campaign, it should be human, obviously; I'm thinking a failed alchemist, simply because alchemists were so concerned with perfection of self and it's believed that the Major Arcana ties somewhat into alchemical lore. Barring that, maybe a fallen celestial seeking to return to divine grace or even transcend the deity it once served; or a demon making a mockery out of the process of spiritual evolution and transcendence.
 


Oh! Ok. Ravenloft...Ravenloft...

Well, I think the failed alchemist concept would work really well there. Suppose this one fellow had been studying alchemy for decades, knowing full well that there was something more to it, something that would allow him to move beyond the rest of humanity, but nevertheless, he can't seem to get past the physical aspects. He's a master alchemist, he can whip up virtually any item you can think of, he's an expert in matters of the occult, but he can't make the mental leap required to move closer to perfection.

One night, he's working in his laboratory, growing ever more frustrated, when his eyes happen to fall upon a deck of Tarot cards. Ah! There, then, is his answer; if he cannot obtain transcendence for himself, he will steal it from others. He devises a set of tattoo needles and inks that should allow him to siphon the essence of others into himself - or so he believes. Then he begins his murders, imprinting the appropriate card upon each victim in turn, and perhaps giving himself a miniature version of the same tattoo using ink mixed with the victim's blood. It is up to the PCs to discover what's going on before the alchemist finishes the last tattoo and either achieves some twisted form of "perfection" (perhaps he is embraced by the Dark Powers) or simply gains nothing, thus causing his mind to shatter once and for all.

This would probably also work for a medium magic non-Ravenloft game; just remove the RL-specific elements. Incidentally, Ravenloft actually has a substitute for the Tarot in the form of Tarokka cards, but I'd need to dig out my material on that subject in order to offer any advice there. If you're interested in the Tarokka, the set that covers it (Forbidden Lore) is reportedly now on SV Games, and even includes scans of the original deck.
 

i dont have money to get the download nor the puter space and i have a modem not cable so it would take forever. besides, i have a deck of tarot.
 

Yeah, by all means go with the Tarot. I always thought the Tarokka was a poor substitute myself...but it is a part of the "official" setting so I thought I'd bring it up.
 

When people ask these questions, I prefer to just do a brainstorm dump. Hope you don't mind a lot of possibilites.

1) What would the killers motive(s) be?

Do you just want one killer or have this be a dark cabal?

The symbolic importance of killing along the path of the tarot, would indicate a desire for spiritual or magical power.

If each person with a tarot tattoo also had a special ability, the killer might be stealing these supernatural gifts.

Now that would be fun. Assigning abilities to each of the tarot...

2) Should any of the people be related or have a common factor?

How about a list of common factors:
  • Shared Culture: All of the victims are members of a travelling circus. This would explain the tattoo.
  • Shared Physical Characteristic: All of the victims have red hair and brown eyes. This will leave the players looking for people with red hair and brown eyes, and lets you drop a bunch of red herrings.
  • Shared temporal characteristic: All of the victims were born on the same day. The killer started on their 23 birthday, and must kill them all by their 24th birthday.

3) Who (or what) should the killer be?

Again are you sure you just want one killer?

I love the advanced hags from Ravenloft, but the connection to dark witchcraft and the tarot might be too obvious.

I think it would be best to use a generally nonfantastic antagonist. A plain human lusting for power, might be the best bet. A twist that the murder needs the tarot gifts to save his country/family/beloved would be nice too.
 

Hm. Something to note. Angelsboi said each victim has an elaborate tattoo of a tarot card on their back. Tattoos are not trivial (unless, I suppose, they are applied by magic. You don't quickly murder someone in a dark alley, rip their shirt down, and scrawl a tattoo on their back before you are discovered.

If the tattoos are put there by the criminal(s), that implies the criminal has the person of the body for quite some time (either before or after the killing.
 

Interesting idea!

First, I'll brag on an old LARP I ran, then I'll give you an idea :D.

This LARP was centered around a cabal of modern-day occultists who unintentionally summoned a demon into the world. Few of the cultists had any real magical power; one of the only ones who did was so traumatized by the summoning that he became an amnesiac. When he awoke, all he had with him were a deck of the major arcana from the Tarot.

We made up 22 cards for the player, set up like a taped-shut greeting card. On the front of the card we put a scanned-in design of the tarot card; beneath it, we wrote a hint as to the card's power. Some of the hints were cryptic: "Start them anew," said the Fool's card. Some were straightforward: "Brings Light," said the Sun's card. The devil's card said, "This card terrifies you: use it only if you have no other choice."

When the player activated a card, he opened it to read the effect. "Show this card to your victim," said the Fool's card, "who will forget everything that has happened since he first saw you in this scene." "The room fills with glowing natural sunshine," said the Sun's card, "and will stay that way for five minutes."

The Devil card's power was based on Aleister Crowley's devil-interpretation: self-knowledge. When he opened the card, he found a GM for the game, who gave him back his memory. It was great fun.

*********

Ahem. I was supposed to be giving you ideas, right? Let's see.

What if someone is doing a massive reading with these people? They've offered these tattoos to people under some sort of pretext: perhaps the tattoos have a minor magical power associated with them. However, the tattoo ink is also poisonous, and it kills its victims at a random time. The murderer scries on the victims and sees where they fall; by reading the correspondences between the victims, the murderer is able to perform a grand divination, perhaps predicting the time and location at which a portal can be opened between worlds.

The victims should either be insignificants, like sailors or orphans, so that their deaths won't be heavily investigated; or the tattoos should be illegal or otherwise shameful, so that their survivors won't be willing to go to the authorities with information about the tattoos. The latter scenario might be more fun: perhaps the tattoos contain a good amount of power but also contain symbols of an illegal religion, such that the victims are willing to be tattooed but have to keep it secret. Then you can choose victims aligned with the cards: a cleric for the hierophant, a lycanthrope for the moon, a Siamese-twin for the lovers, and so forth.

Consider having a cabal responsible. The cabal ought to involve some sort of Tattoo artist PrC (Relics and Rituals has one, I believe, as does the Book of Eldritch Might, or you can just make up a feat called Create magic tattoo that works similarly to create wonderous item). There should also be some sort of diviner -- Relics & Rituals 2 has a High Astrologer that would work, or you could choose something from Tome & BLood, or you could just have a wizard who specializes in divination.

Ideally, the characters will be called in to investigate the first murder, will hear rumors of other mysterious deaths, will begin to piece things together, will hear of another death happening, will consult someone who can explain that there are 22 cards in the major arcana, will figure out that 21 people have died, will realize who is probably going to be the 22 victim (who should be someone politically very important), should have to race to save this last victim, and should be confronted by cultist mooks during this effort. If they succeed in stopping the 22 death, they'll need to track down the cult before it can try a different scheme; if they fail, they should get one last chance to find the cult before it does whatever action the Tarot Corpses pointed them towards.

Daniel
 

Hrm. All very interesting. maybe everyone who is tattooed had found a way to 'cheat' fate and the culltists are a cabal for the Goddess of Fate and Destiny (her evil side).

Also, i was thinking about the power tattoos from Denizens of Darkness. Would those work?
 

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