I'd like to run a setting where magical items are rare and mysterious, rather then things you can find commonly or buy at a magic shop.
I'd like to have some kind of mechanic where, instead, when people find magic items, they tend to be magic items with a history/backstory that grow with the character. e.g., this sword used to be the sword of some cool guy who did something cool, and some of that heroism lives on in the weapon. For a 1-3rd level character, it acts as a +1, for 4-6, it acts as +3 but 50% of the time will try to force the user into combats he/she would rather retreat from, etc.
I just made the above up. I'd rather use a mechanic someone more skilled than me had actually playtested. Is anyone aware / has made such a thing?
I'd like to have some kind of mechanic where, instead, when people find magic items, they tend to be magic items with a history/backstory that grow with the character. e.g., this sword used to be the sword of some cool guy who did something cool, and some of that heroism lives on in the weapon. For a 1-3rd level character, it acts as a +1, for 4-6, it acts as +3 but 50% of the time will try to force the user into combats he/she would rather retreat from, etc.
I just made the above up. I'd rather use a mechanic someone more skilled than me had actually playtested. Is anyone aware / has made such a thing?