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<blockquote data-quote="Ridley's Cohort" data-source="post: 3562290" data-attributes="member: 545"><p>Rulewise, no. Nothing in this sequece contradicts the RAW.</p><p></p><p>The question is what "completely independent" means -- that is as much as philosophical question as a rules question.</p><p></p><p>When I fight with a greatsword, the rest of my round is truly independent of the resolution of first attack. I am not required to make any declarations at all. I can observe the results of my first attack at full BAB, then decide whether to take a 5' step + my BAB-5 attack, or I can take a Move/MEA instead.</p><p></p><p>TWF fighting is more restrictive. You <em>are</em> fighting with a weapon in the off hand while you make your first attack from my POV -- you must declare you are fighting in TWF mode from the getgo and you must wield a weapon in the off hand. That is how the basic mechanics work.</p><p></p><p>Now the resolution mechanics make this sequential. Then the Quickdraw Feat bends these mechanics further. (No problem there. It is the nature of feats to bend reality.)</p><p></p><p>For all I care, you hit the skeleton with <em>both</em> your handaxe and your light mace. But due to the benefits of the reality bending effects of the Quickdraw Feat, we allow you to resolve the attack as a bludgeoning attack.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 3562290, member: 545"] Rulewise, no. Nothing in this sequece contradicts the RAW. The question is what "completely independent" means -- that is as much as philosophical question as a rules question. When I fight with a greatsword, the rest of my round is truly independent of the resolution of first attack. I am not required to make any declarations at all. I can observe the results of my first attack at full BAB, then decide whether to take a 5' step + my BAB-5 attack, or I can take a Move/MEA instead. TWF fighting is more restrictive. You [i]are[/i] fighting with a weapon in the off hand while you make your first attack from my POV -- you must declare you are fighting in TWF mode from the getgo and you must wield a weapon in the off hand. That is how the basic mechanics work. Now the resolution mechanics make this sequential. Then the Quickdraw Feat bends these mechanics further. (No problem there. It is the nature of feats to bend reality.) For all I care, you hit the skeleton with [i]both[/i] your handaxe and your light mace. But due to the benefits of the reality bending effects of the Quickdraw Feat, we allow you to resolve the attack as a bludgeoning attack. [/QUOTE]
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