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<blockquote data-quote="Kmart Kommando" data-source="post: 3564413" data-attributes="member: 39915"><p>I had a monk character that started a flurry of blows, hit an adjacent opponent with my first 2 attacks, killing him, then drew a shuriken and threw it at another opponent at range for my third attack.</p><p></p><p>On the other hand, literally, manipulating an object is generally a move action, so unless you're a psionic class with Hustle, getting a move action in the middle of a full attack isn't easy.</p><p></p><p>Switching which hand is holding a weapon isn't Quickdrawing a weapon. Even more so after swinging said weapon in an attempt to strike someone with it.</p><p></p><p>Quickdraw lets you draw and throw a number of weapons equal to the number of attacks your BAB indicates. TWF and the rest of that chain lets you do the same with your offhand, but only because you also have Quickdraw. No Quickdraw, you're stuck throwing darts and shuriken.</p><p></p><p>You can start a turn with handaxe A and handaxe B, and take 2 melee hits on target C with handaxe A, throw handaxe A at target D, take 2 melee attacks on target E, and throw handaxe B at target D, provided you (1)have enough attacks allocated to you, (2)take all of the penalties associated with each situation that granted those attacks, (4)make all allocated attacks with the corresponding weapons, and (5)make all of your attacks in order, from highest bonus to lowest bonus. </p><p></p><p>From the Latest FAQ:</p><p></p><p>Note the part about having to drop the longsword for drawing a dagger to throw (as to not incur TWF penalties). When you're doing something that voluntarily affects your attack bonus, you need to declare it before you make an attack, otherwise, you're playing rock, paper, scissors, and switching when you see what the other guy's doing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Kmart Kommando, post: 3564413, member: 39915"] I had a monk character that started a flurry of blows, hit an adjacent opponent with my first 2 attacks, killing him, then drew a shuriken and threw it at another opponent at range for my third attack. On the other hand, literally, manipulating an object is generally a move action, so unless you're a psionic class with Hustle, getting a move action in the middle of a full attack isn't easy. Switching which hand is holding a weapon isn't Quickdrawing a weapon. Even more so after swinging said weapon in an attempt to strike someone with it. Quickdraw lets you draw and throw a number of weapons equal to the number of attacks your BAB indicates. TWF and the rest of that chain lets you do the same with your offhand, but only because you also have Quickdraw. No Quickdraw, you're stuck throwing darts and shuriken. You can start a turn with handaxe A and handaxe B, and take 2 melee hits on target C with handaxe A, throw handaxe A at target D, take 2 melee attacks on target E, and throw handaxe B at target D, provided you (1)have enough attacks allocated to you, (2)take all of the penalties associated with each situation that granted those attacks, (4)make all allocated attacks with the corresponding weapons, and (5)make all of your attacks in order, from highest bonus to lowest bonus. From the Latest FAQ: Note the part about having to drop the longsword for drawing a dagger to throw (as to not incur TWF penalties). When you're doing something that voluntarily affects your attack bonus, you need to declare it before you make an attack, otherwise, you're playing rock, paper, scissors, and switching when you see what the other guy's doing. ;) [/QUOTE]
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