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<blockquote data-quote="Virginia Wilde" data-source="post: 152260" data-attributes="member: 3317"><p>Never posted a monster here before, and under some friendly encouragement (from my friends), I thought I'd put a couple up here. I'd really appreciate feedback, as it would help me refine these creatures (and parts of my campaign).</p><p></p><p><strong>Blindsight (Ex)</strong>: The creatures below possess a form of blindsight that utilizes high frequency light waves. Darkness, such as that from <em>darkness</em> spells and similar sources, does not ruin this blindsight.</p><p></p><p>Alright, if the pictures aren't showing, they're at Garr's site:</p><p><a href="http://www.geocities.com/garr_keehan/stagjaw.jpg" target="_blank">www.geocities.com/garr_keehan/stagjaw.jpg</a> and <a href="http://www.geocities.com/garr_keehan/balow.jpg" target="_blank">www.geocities.com/garr_keehan/balow.jpg</a>. They <strong>do</strong> exist, but you may have to copy and paste......urg...I hate geocities......</p><p></p><p><strong>Forest Stagjaw (<em>Stagjaw silvus spp</em>)</strong></p><p><strong>Medium-sized Animal</strong></p><p><img src="http://www.geocities.com/garr_keehan/stagjaw.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Hit Dice:</strong> 2d8+4 (13 hp)</p><p><strong>Initiative:</strong> +3 (+3 Dex)</p><p><strong>Speed:</strong> 60 ft.</p><p><strong>AC:</strong> 14 (+3 Dex, +1 natural)</p><p><strong>Attacks:</strong> Bite +4 melee</p><p><strong>Damage:</strong> Bite 1d6 + 2</p><p><strong>Face/Reach:</strong> 5 ft. by 5 ft./ 5 ft.</p><p><strong>Special Attacks:</strong> Poison, improved grab.</p><p><strong>Special Qualities:</strong> 120 ft. Blindsight, Bizaare Anatomy</p><p><strong>Saves:</strong> For +5, Ref +6, Will +1</p><p><strong>Abilities:</strong> Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 7</p><p><strong>Skills:</strong> Listen +5, Spot +5, Wilderness Lore +5</p><p><strong>Feats:</strong> Weapon Finesse (Bite)</p><p><strong>Climate/Terrain:</strong> Cool and temperate forest</p><p><strong>Organization:</strong> Pair or pack (3-5)</p><p><strong>Challenge Rating:</strong> 1</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral.</p><p><strong>Advancement:</strong> 3 HD (Medium-size); 4-5 HD (Large)</p><p></p><p>Bizaare Anatomy: A stagjaw's anatomy is different than more familiar animals, making it difficult to hurt (this effectively gives the creature damage reduction 2/-). A stagjaw without a head is still alive, although it cannot attack. It starves to death in 1d4 days.</p><p>Poison: A stagjaw that succeeds in a grapple check begins pumping digestive juices into its prey using its pincer-like jaws. Fortitude save (DC 13), initial damage 1d6 dex, secondary damage 1d4 con. The venom begins by paralyzing or slowing its prey (blocking nerve receptors), then becomes a digestive enzyme as the chemical itself breaks down.</p><p></p><p><strong>Ballow (<em>Pluocrystaphagus sp.</em>)</strong></p><p><strong>Large Animal</strong></p><p><img src="http://www.geocities.com/garr_keehan/balow.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Hit Dice:</strong> 4d8+12 (30 hp)</p><p><strong>Initiative:</strong> +1 (+1 dex)</p><p><strong>Speed:</strong> 60 ft.</p><p><strong>AC:</strong> 13 (+1 dex, +2 natural)</p><p><strong>Attacks:</strong> Piercing tongue +6 melee</p><p><strong>Damage:</strong> Tongue 1d6+3 melee</p><p><strong>Face/Reach:</strong> 5ft. by 5ft./5ft.</p><p><strong>Special Attacks:</strong> Poison.</p><p><strong>Special Qualities:</strong> 120 ft. Blindsight, Bizaare Anatomy</p><p><strong>Saves:</strong> Fort +7, Ref +5, Will +2</p><p><strong>Abilities:</strong> Str 16, Dex 12, Con 16, Int 1, Wis 11, Cha 6</p><p><strong>Skills:</strong> Listen +5, Spot +5.</p><p><strong>Climate/Terrain:</strong> Cool and temperate forest and plains.</p><p><strong>Organization:</strong> Solitary or herd (3-6)</p><p><strong>Challenge Rating:</strong> 2</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral.</p><p><strong>Advancement:</strong> ---</p><p></p><p>Bizaare Anatomy: A ballow's anatomy is different than more familiar animals, making it difficult to hurt (this effectively gives the creature damage reduction 2/-).</p><p>Poison: A ballow that hits with its tongue injects an anti-coagulant into the victim, used for aiding in drinking plant juices. Fortitude save (DC 15), initial damage 1d4 str, secondary damage 1d4 str.</p></blockquote><p></p>
[QUOTE="Virginia Wilde, post: 152260, member: 3317"] Never posted a monster here before, and under some friendly encouragement (from my friends), I thought I'd put a couple up here. I'd really appreciate feedback, as it would help me refine these creatures (and parts of my campaign). [B]Blindsight (Ex)[/B]: The creatures below possess a form of blindsight that utilizes high frequency light waves. Darkness, such as that from [I]darkness[/I] spells and similar sources, does not ruin this blindsight. Alright, if the pictures aren't showing, they're at Garr's site: [URL=http://www.geocities.com/garr_keehan/stagjaw.jpg]www.geocities.com/garr_keehan/stagjaw.jpg[/URL] and [URL=http://www.geocities.com/garr_keehan/balow.jpg]www.geocities.com/garr_keehan/balow.jpg[/URL]. They [B]do[/B] exist, but you may have to copy and paste......urg...I hate geocities...... [B]Forest Stagjaw ([I]Stagjaw silvus spp[/I]) Medium-sized Animal[/B] [IMG]http://www.geocities.com/garr_keehan/stagjaw.jpg[/IMG] [B]Hit Dice:[/B] 2d8+4 (13 hp) [B]Initiative:[/B] +3 (+3 Dex) [B]Speed:[/B] 60 ft. [B]AC:[/B] 14 (+3 Dex, +1 natural) [B]Attacks:[/B] Bite +4 melee [B]Damage:[/B] Bite 1d6 + 2 [B]Face/Reach:[/B] 5 ft. by 5 ft./ 5 ft. [B]Special Attacks:[/B] Poison, improved grab. [B]Special Qualities:[/B] 120 ft. Blindsight, Bizaare Anatomy [B]Saves:[/B] For +5, Ref +6, Will +1 [B]Abilities:[/B] Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 7 [B]Skills:[/B] Listen +5, Spot +5, Wilderness Lore +5 [B]Feats:[/B] Weapon Finesse (Bite) [B]Climate/Terrain:[/B] Cool and temperate forest [B]Organization:[/B] Pair or pack (3-5) [B]Challenge Rating:[/B] 1 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral. [B]Advancement:[/B] 3 HD (Medium-size); 4-5 HD (Large) Bizaare Anatomy: A stagjaw's anatomy is different than more familiar animals, making it difficult to hurt (this effectively gives the creature damage reduction 2/-). A stagjaw without a head is still alive, although it cannot attack. It starves to death in 1d4 days. Poison: A stagjaw that succeeds in a grapple check begins pumping digestive juices into its prey using its pincer-like jaws. Fortitude save (DC 13), initial damage 1d6 dex, secondary damage 1d4 con. The venom begins by paralyzing or slowing its prey (blocking nerve receptors), then becomes a digestive enzyme as the chemical itself breaks down. [B]Ballow ([I]Pluocrystaphagus sp.[/I]) Large Animal[/B] [IMG]http://www.geocities.com/garr_keehan/balow.jpg[/IMG] [B]Hit Dice:[/B] 4d8+12 (30 hp) [B]Initiative:[/B] +1 (+1 dex) [B]Speed:[/B] 60 ft. [B]AC:[/B] 13 (+1 dex, +2 natural) [B]Attacks:[/B] Piercing tongue +6 melee [B]Damage:[/B] Tongue 1d6+3 melee [B]Face/Reach:[/B] 5ft. by 5ft./5ft. [B]Special Attacks:[/B] Poison. [B]Special Qualities:[/B] 120 ft. Blindsight, Bizaare Anatomy [B]Saves:[/B] Fort +7, Ref +5, Will +2 [B]Abilities:[/B] Str 16, Dex 12, Con 16, Int 1, Wis 11, Cha 6 [B]Skills:[/B] Listen +5, Spot +5. [B]Climate/Terrain:[/B] Cool and temperate forest and plains. [B]Organization:[/B] Solitary or herd (3-6) [B]Challenge Rating:[/B] 2 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral. [B]Advancement:[/B] --- Bizaare Anatomy: A ballow's anatomy is different than more familiar animals, making it difficult to hurt (this effectively gives the creature damage reduction 2/-). Poison: A ballow that hits with its tongue injects an anti-coagulant into the victim, used for aiding in drinking plant juices. Fortitude save (DC 15), initial damage 1d4 str, secondary damage 1d4 str. [/QUOTE]
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