Alzrius
The EN World kitten
I don't think that conventions are the antithesis of engaging, dynamic play either; I was referencing that idea being brought up earlier in the thread:When conventions of the game world can be worked out during and as part of the process of creating charcters, things are different. It's not an antithesis to engaging, dynamic play—it's another way of getting engaging, dynamic play.
I think the notion of consistency is overrated, and is the enemy of interesting, engaging, dynamic imaginary worlds.
Needless to say, I disagree heartily.
I don't disagree; having such ideas be brought up before play begins is, and resolving the issue, is very much the ideal recourse. I'm just trying to point out why I believe there's (reasonable) reluctance on the part of some people to accommodate a character whose is designed specifically to run counter to the setting idea(s) that have been put forward. Even if we assume that there's no contrarianism or self-aggrandizement in play, it changes the nature of the proposed dynamic in ways that other players (and the GM) might not like, and that's okay.There's nothing wrong with making up characters by sticking to established conventions. But by the very same exact token, there's nothing wrong with making up character as part of the dialogue of creating those conventions.