hawkeyefan
Legend
That brings up the question: who is sabotaging whose fun? Most of these discussions revolve around GM vs Player. But what if the other players had been OK with the no magic campaign and the player who wants to be the last mage is sabotaging their fun? While that may not be quite as stark as Lanefan's example of the other players sticking the last mage in a protected cage (though, if they did something like that, it kind of says what the other players feel about the last mage's choice of characters), the mage wannabe may be the one disrupting the dynamic. In the OP example, did the other players start out wanting to create characters revolving around the last mage's power? Or did they have a different first choice?
I can certainly imagine there being some irritation about one player's choice having such an impact on the campaign direction.
Well, in the example from the OP, the other players made characters that connected directly to the last mage concept. That player was also acting out of excitement for an idea, not acting to shut down anyone else’s play. But then again, they were hypothetical.
If there was anyone who was so against the last mage concept then I’d hope and expect that they’d speak up before play begins. That would seem to be the time to discuss such a thing. Waiting till play begins and then locking up a character? That’s ridiculous.