Let me give an example of gamist creativity. There is a board game called Stone Age. It’s a worker assignment game where you play as a stone age tribe. You need to gather resources to build things and meet your tribe’s needs (i.e., collect food) to win the game (by accumulating VP). If you don’t feed your tribe, you lose VP. This suggests if you get enough VP every turn, you can offset the loss. I’ve played that strategy and won. It was silly (because of the big swings in VP every turn), but the rules of the game allowed it.