Of Roads, and Rome, and the Soul of D&D

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But that of course, depends on some consensus of definition, so I put to you the question: What is the Soul of D&D?

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Unless D&D includes everything that has ever existed in the universe, it logically must differentiate it in some way.

I was talking about differentiating from other RPGs, and you seem to be talking about differentiating from everything in the universe. I no longer think we are talking about the same thing. I don't think we have to seriously consider how to differentiate D&D from toasters.

It may be that the soul of D&D is not clearly different from the soul of one or more or all other RPGs - the things that make D&D different from other games may not really be in the central essence of the game.
 

I was talking about differentiating from other RPGs, and you seem to be talking about differentiating from everything in the universe. I no longer think we are talking about the same thing. I don't think we have to seriously consider how to differentiate D&D from toasters.

It may be that the soul of D&D is not clearly different from the soul of one or more or all other RPGs - the things that make D&D different from other games may not really be in the central essence of the game.

I am very comfortable with considering the commonalities of D&D to be a textual experience. It isn't necessary to define a "soul."

However, if you do want to identify themes related to D&D, you have to be able to say that some things are D&D, and some things aren't. Unless, of course, you are willing to let the toaster inform our definition.
 



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