Of Sound Mind II

Seraphina:

Seraphina returns to the Plaza to find it clearing, the meeting seemingly having finished a few minutes before. Both the noise and crowds have died down, to Lucie's relief. However, the Bell and Clapper has filled up with people, with several townsfolk standing of the cobbles outside with tankards, talking amongst themselves.


Kerrick:

You walk up to the door and knock gently. As you take a step back from the door, waiting for someone to answer, you spot a figure moving quietly away from the back of the house. They're obviously trying not to be spotted...


Gholog:

You scan the area around you, the platform still creaking slightly. The platform fills the shaft, apart from a small opening in it to your left. You also spot a stone archway on the other side of the platform that leads to a passageway. The air is rather damp down here, and the sound of rushing water can be heard coming from somewhere below the platform.


The trackers:

Adren continues to scan the area around him. Still only the sound of insects filters through the woodland, reinforcing the ranger's feelings. Even Aiden's sensitive hearing can only distantly pick out the sounds of birds, some distance away.

Gato again shifts in Jason's arms, seemingly very jittery, reflecting the feeling of unease that is slowly creeping over you all.
 

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Seraphina attempts to put on a confused face, then approaches the nearest, most honest-looking person she can find in the Bell and Clapper.

"Excuse me," she says with what she hopes is a mildly confused and annoyed tone, "but could you tell me what happened at the meeting? My cat here ran off," She scratches Lucie behind the ears as though to indicate her, "and I had to miss most of what happened."
 

Gholog

"I'm gonna go in, there's an archway under here."

Gholog walks across the platform, still hanging onto the rope, not letting go until he's out of the shaft.
 

Seraphina:

The woman you talk to relates the events of the meeting, helped and hindered by the others standing in her group. Most of it relates to what you've already heard, but one or two points are new.

"And then someone asked about the animals. They've been acting funny of late, hens not laying, cows not milking, the horses being all skittish. But the Mayor recons their getting the headaches and dreams, same as us."...

"And some folk are scared to go down the mine. If anything is going to ruin this town, it's folk not working the mine. The Mayor says we've got no reason to worry, Master Krekket having guaranteed us that the tunnels are safe and all..."

"Aye, but I'd like more than just Krekket's word on it." interrupts a farmer standing near by. "He'd lose his livelihood if he said they weren't safe."

"Ah, be quiet Vorn." snaps the woman. "Krekket isn't going to put folk in danger, and we need that copper."


Gholog :

A short corridor leads from the platform to a large room. The walls and floor are stone, with slime dripping off short stalactites onto the floor. Large beetles scuttle across the floor, away from the half-orc's footfalls. Ancient wheelbarrows, picks, and wheeled sledges lie rotting around the edges of the room. The air is still damp, but less so than on the platform.
 


Jason Master

Jason thinks to himself, then speaks, "Ok, I'll go down." He then puts Gato down and adds, "I'm leaving him here for now. He obviously doesn't want any part of that shaft." He pets his tiny companion once more and climbs down the rope.

"I'll be there in a 'sec, Gholog!"
 

Adren will stay up on the surface, keeping an attentive watch.

He will turn to Jason as he starts to get ready to lower himself into the darkened pit, " Something is frightening the local wildlife. I will guard this entrance with my life, Jason. Please be as quick as you can--something is quite amiss here, but I know not what. I will signal you with my whistle if I am attacked, or something significant changes up here. Tread with caution, my friend.

Actions: Adren will keep watch and blow his whistle if something significant changes.
 

Gholog

Returning to the shaft, Gholog will ask Jason - as quietly as possible - to bring the glaive down with him. "I'm more comfortable if I'm armed..." he'll add.

Meanwhile, Gholog will wait just off the platform, keeping an eye on the entrance.
 

Kerrick:

You move after the figure, doing your best to stay quiet and out of sight (Move Silently 16+4=20, Hide 5+4=9). The figure doesn't notice you, seemingly too caught up in there own (rather unsuccessful) attempts at stealth. You quickly gain some ground, and can see that the figure is an elderly woman carrying a large bag.


Gholog and Jason:

Jason picks up Gholog's glave, before climbing down the rope. Gato stands by the edge of the shaft, mewing quietly. Even carrying the glave, Jason clambers down the rope with ease. Down the shaft, it's dark. Very dark. Jason can barely make out the platform he's standing on with the ever diminishing light from above.
 


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