Torm
Explorer
I once ran a Star Wars campaign, for almost a year, with no prep notes, and usually with very little idea of what was going to happen next, myself, when I was on my way to run the game. I know - irresponsible. BUT, I found that some of my best GMing sessions, and some of the ones my players seem to have enjoyed the most too, were the ones where I'm flying completely by the seat of my pants and almost anything can happen. And thinking about that got me wondering...
Do any of you find this to be particularly true? Particularly false? Do any of you have any stories of times doing this caused things to go really weird, or really well or badly, or.....?
Basically, I guess what I'm asking is, have any of you ever had your party rescue Vader from a Force cage, and take him to Dagobah to get him retrained by Yoda? Ever had your party use a recently deceased Corellon Larethian as an impromptu spaceship engine in a D&D game?
Or had things go similarly out of control, for good or bad?
(P.S. Please ignore Henry if he says anything about having his Jawa commit suicide during that campaign - he enjoyed it, or at least, enjoys it in hindsight, and he knows it.
)
Do any of you find this to be particularly true? Particularly false? Do any of you have any stories of times doing this caused things to go really weird, or really well or badly, or.....?
Basically, I guess what I'm asking is, have any of you ever had your party rescue Vader from a Force cage, and take him to Dagobah to get him retrained by Yoda? Ever had your party use a recently deceased Corellon Larethian as an impromptu spaceship engine in a D&D game?

(P.S. Please ignore Henry if he says anything about having his Jawa commit suicide during that campaign - he enjoyed it, or at least, enjoys it in hindsight, and he knows it.
