WoW I opened a can o' worms - did I not.
Please remember I said I would get characters close to WBL as this game is magic item light (guess no one, even NPCs like losing XP to craft). The game started low wealth as I believed everything you would need would be provided by the army. When you got to higher lvls you would get better arms and armor. The PC would prove he was a worthy squad leader, then commander, and then be equipped as such.
Still possibilities but for now rewards from the ambassador will have to do.
Rant time (sorry) -
I am finding it odd that magic items take a back seat in most pbp games I am running (currently 13 - and need to start an LPF game soon - please join the LPF if you haven't and hop in

)
In this game I have givin out very few as I think it is the character's abilities and personality that should be taking center stage, and will be what I am shooting for in the future. In this game you need not be at optimum WBL - because it also assumes you will have like what 6-7 encounters before you rest. Something that will not happen in a typical pbp game, and I know not this one.
In other games I have given out items and they are never used (never even put on a character sheet

) or they are sold off for what the player wants (so why did I put it in there?)
Just think pbp should have it's own way for XP, WBL, and encounters. Right now I only RP through pbp - there is no RL group close - and have been learning to become a better pbp DM (thanks for the compliment FtF - no you get no extra XP for it

).
Rant over I think
I just want to be able now to catch the group up a little - they will fall behind again - and give the items a little more meaning (reward from the ambassador) than picking them up in a shop.
HM