Off to War - canceled

WBL is one if those issues that every player wants to be easy and DMs find hard to balance. If you give it too quickly, the PC's become too strong, and vice versa. The DMs job is hard, and I applaud those who dedicate their time too do it well.
 

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WoW I opened a can o' worms - did I not. :blush:

Please remember I said I would get characters close to WBL as this game is magic item light (guess no one, even NPCs like losing XP to craft). The game started low wealth as I believed everything you would need would be provided by the army. When you got to higher lvls you would get better arms and armor. The PC would prove he was a worthy squad leader, then commander, and then be equipped as such.

Still possibilities but for now rewards from the ambassador will have to do.

Rant time (sorry) -

I am finding it odd that magic items take a back seat in most pbp games I am running (currently 13 - and need to start an LPF game soon - please join the LPF if you haven't and hop in :))

In this game I have givin out very few as I think it is the character's abilities and personality that should be taking center stage, and will be what I am shooting for in the future. In this game you need not be at optimum WBL - because it also assumes you will have like what 6-7 encounters before you rest. Something that will not happen in a typical pbp game, and I know not this one.

In other games I have given out items and they are never used (never even put on a character sheet :-S) or they are sold off for what the player wants (so why did I put it in there?)

Just think pbp should have it's own way for XP, WBL, and encounters. Right now I only RP through pbp - there is no RL group close - and have been learning to become a better pbp DM (thanks for the compliment FtF - no you get no extra XP for it :p).

Rant over I think

I just want to be able now to catch the group up a little - they will fall behind again - and give the items a little more meaning (reward from the ambassador) than picking them up in a shop.

HM
 

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Bag of Tricks = dispensable trap locators.

The Ineffable HolyMan said:
In other games I have given out items and they are never used (never even put on a character sheet :-S) or they are sold off for what the player wants (so why did I put it in there?)
In my solo campaign, my player meticulously notes eery tiny trinket of magic he finds because he's all about the Bottom Line - How Much Am I Worth?

He never uses potions (you can only use 'em once, what a waste), seldom uses Wands (they run out, they're useless, what a waste), and no item is too worthless as long as it's maaaaaagic.

If a player doesn't even bother writing down a magic item, they don't have it - they must have "lost it" somewhere (just like in real life). If they sell the treasure for something else they want, you did your job right by giving them the wealth necessary to get the items they really want (just like bad Xmas gifts) but may never find.

In my case, I love returning weapons, but they're a +2 equivalent (in 3.x and Pathfinder). Given that many games I play are low-level and seldom exceed level 5, I generally never, ever see one. I also played through the RttToEE with a character who blew all his feats on the two-bladed sword (because it was new and cool at the time), and only ever owned a +1 one. He's level 17 now, and still doesn't own any better blade; we never had time to craft, and the campaign ended before I could have one made.

Not getting what you want sucks. :)
 
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I must admit Trinham's wish list is very similar to Jareth's:

Miteral Shirt, Amulet of Health, Cloak of Charisma, Ring of Sustenance, Gauntlets of Ogre Strength/Gloves of Dexterity
 

Question: is taking 10 on spellcraft possible? Or is it too important to take your time on? I ask for the copying of spells part mostly, but for other non-combatant situations as well.
 

If you have the time you may take ten. If you really really have time like a day or two to study something you may take 20 (which is what I was going to assume for the red rod and post that up when I did Ern's treasure).

HM
 

Ok going over some items and such and writing a little. What I need to know is what your characters have told the ambassador about themselves and what went on in Vester's Lair.

- Did anyone say anything about the underground woods? The treasure hoard?

- Did you tell Elder Tyion about the view of the city from the mountains or that it was possible to gain access?

I guess I was hoping to get some info from the "you take a few days to get back, so post up what happens" posts but I guess I didn't make it quite clear now that I look back.

What I need to know is what the ambassador knows about the group. You all may discuss that here - kind of like when you were traveling and talked quietly amongst yourselves - to all get on the same track. My weekend is about to start and we all know how busy that is (which sucks), so I should be ready to give out items advance the thread by SUN nite.

Also do you wish to go to Harkon first? Or cross the river and head towards the army? That's all a little ways off but would help me in being ahead.

HM
 

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