Off to War - canceled

Alright, DJ’s accurate jab aside:p

Magically aligned in this case is supposed to mean compatible with magic, takes and absorbs magic in normally unexpected ways (normal effects happen per normal, but the character’s advancement fallows a path aligned to spells he is commonly hit by or are more powerful than normal, if he is commonly hit by polymorph magic the character may end up progressing towards the ability to shape shift/shapechanger type (highly unlikely to ever get there, the amount of magic needed for such a change in the character is unlikely to occur in the foreseeable future as I don’t think the character would be polymorph that much, if at all) if commonly hit by flight spells the character would start to become accustom to flight (possibly even gaining the ability)
Also, even those who are innately magical don’t have to be sorcerers: Pixies come to mind: their loaded with magic, but not all with class levels are sorcerers (they make equally good wizards by stats) and as far as raw arcane/magical energy goes, I think warlocks express that better then sorcerers; they don’t bother forming proper spells at all ;3

[sblock=C/L G/E alignment rant]
As for the evil-good and chaotic – lawful alignments, they don’t really decide if a character is predictable or not or if they work to uphold the law. Lawful just means they won’t , normally, break the written law(or as the case may be, their honor code): A Lawful character may work in the spirit of the law, or may pervert it to serve themselves and or their interests. A lawful evil character can adhere to both the spirit and the written word of the law to the letter while a lawful good character is bending it to use as both sword and shield to aid the common persion, or vica versa. Meanwhile some chaotic characters are mind numbingly predictable.
Case in point Chaotic evil: aka the “smash everything” alignment common to evil barbarians (And some of the best lawful characters are all but imposable to predict without extensive knowledge of them). At its root, in dnd Chaotic dos not mean the character has to act unlawful, only that they place freedom above law: because of this any character that places themselves above the law can easily be ‘chaotic’ and choose to obey an ordinance even though they don’t want to. This is in fact common practice to my knowledge: how often do chaotic, party, characters do something blazingly against the law on a whim? The only other true aspect of lawful vs chaotic is lawful tends to honor their word more commonly, but both can lie as well (Lawful character end up claiming some term or condition was not meet, and even inter into contracts knowing that the term or condition would never be meet. So yes, just a mild tendency to be more honorable then their chaotic counterparts)

As for good and evil: Good means they place others above themselves, evil means they will trample over others to get what they want, and neutral is simply pouting oneself first, but without the tendency crush others underfoot without mercy if doing so makes the path easier. Then taken to the liberal use that chatic and lawful are, evil is always taken to the extreme you rarely see a character listed as ‘evil’ that is only kind of evil, if someone is evil, they can kill a baby, not even filch and that’s the accepted norm; a neutral character might have no qualms with ruining someone’s livelihood, and thus their life for their own gain; by the descriptions I’ve seen of evil, that’s borderline if not across it.
[One of my commonly used evil characters will work, at his own detriment, if certain lines are crossed; the character is still an incarnation of evil, but even a devil can have morals that make sense, twisted or otherwise;)]

…As for Alexander acting apparently at random, See twisting his character >_<
Chaotic neutral, in his case, meant he held his own freedoms, rights, and privileges above the written law, and if he could break a law to make them greater, he would while at the same time, obeying them while convenient to do so. However, do to his goal being a high position is a structured and organized system, much of the time disregarding the law would lessen his privileges if not his freedoms and rights, thus he was not supposed to do so as willy nilly as other CN characters would normally[/sblock]
As of right now, I’m presently bouncing some background ideas in my head, I’ll have to hind the info thread and then see where I stand :3
 

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Busy week for everyone?

I'm still here, I was just kinda waiting to see how [MENTION=82679]Myth and Legend[/MENTION] was going to respond...
 




Oh, sorry. I've disabled the [MENTION=84205]Deskjob[/MENTION], mention feature in My Options a few weeks ago. Lol. ...Oops. So yeah, I missed it.

I guess? PM or VM from now on? Haha. Thanks HM. That is just what I get for finding those little things annoying. I miss the important stuff too. :D :p
 

hmmm, Ok, I’ve got to say that when I stumbled over spellfire I was going “eeeeee! Matches the character concept!” but I’m a bit unsure as to if this would be alright; one side it seems to be of relatively limited use (not too many mages and magic items to use in this setting I would think); but when it is useful could be a game changer that can play havoc on a mage’s battle plan, until they figure the gimmick out and then deal with the character with AoE spells and other such means, or just ignore th character every time the character readies spell fire :/
[If it’s ok I would then like ask to have spell absorption changed from a readied action to a free one, but then also have the spell function normally, or have it so that the save must be passed to absorb the spells; including logical exceptions like healing and other beneficial spells. Could go into detail but I’m digressing here.]

Anyways, onto the character himself, I’m still leaning towards the idea of the character being a kin to the fey, and I’m thinking of having the Character come into the RP after exiting a fairy ring after spending a considerable length of time on the other side only to come out and find the mortal realm is simply mundane by comparison; perhaps even more so than when he left it.
If I recall right, in the fey realms time flows much slower, so who knows what things were like when he entered them? :D

Also, just because I want to around the temptation of making text walls of speech, I’m thinking the character may have lost his voice in a bet ;3
Additionally I hope this will force the character to be animated and emotive rather than allowing the character to belittle more than a mouth piece.
(and since we’re talking about him losing a bet to a Fey, his voice might have been ‘graciously’ replaced by the sounds of a bell, flute and or other instruments as well… perhaps a harp! meh hehe he!)

I’m also bouncing around the idea of having the character acquire the half fey template, that some attain through exposure to fey magic by wotc cannon, over the course of several levels, but that might getting excessively excessive in this campaign setting :/

Btw, HM, if you would rather not deal with any of the above I could just roll a more conventional character :3
 


Mustard?! Ketchup! make it ketchup! Ketchup is better!!!:eek:
Anyways, I'll make a character in the next day or two then, might still lean a lil onto the prevues character consent, but it will be muted ;3

~Das silly one
 

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