Welp, the character is presently running:
Str 11 +0
Dex 12 +1
Con 12 +1
Int 14 +2
Wis 16 +3
Cha 15 +2
Sacred Vow
Vow of Nonviolence
Subduing Strike
Intuitive Attack
Negotiator
as a Cleric 1, Human Paragon 2
[if I had recalled H.P. sooner that would have made things simpler ^_^; ]
As for my track record, it seems to only include characters I've simply talked about and not the one I've used; he had Able Learner and ObtainFamiliar as far as none PhB1 feats went.
Highly fair :/
And as for the man at arms: their cannon as a standard, unnamed, NPC, with the same overall ability scores as a mere 1/4 CR villager (You can find them, Men at arms and the knife ears on page 3 of the rogues Gallery)
[sblock=Villiager]
medium humaniod (human)
Hit Dice: 1d4+3 (5 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 11 (+1 Dex), touch 11, flat-footed 10
Base Attack/Grapple: +0/+2
Attack: +2 melee (1d6+2 simple weapon)
Full Attack: +2 melee (1d6+2 simple weapon)
Space/Reach: 5 ft./5 ft.
Special Attacks: none
Special Qualities: none
Saves: Fort +1, Ref +1, Will +2
Abilities: Str 14, Dex 12, Con 13, Int 8, Wis 15, Cha 10
Skills: Profession(any) +9, (second skill based off profession)
Feats: Skill Focus (profession), Toughness
Environment: any
Organization: community 10-50
Challenge Rating: 1/4
Treasure: none
Alignment: any
Advancement: by class[/sblock]
The big thing was I wanted him to have about the same Str as a named NPC that was about his size, if I had thought about it then, I would have just had him work his way to H.P. 3 for another 2 and that would nug his str into the ballpark :3
Anyways, back onto point, dos the present PC's core stats look alright thus far? (I'm not looking for any trades beyond maybe a skill swap or two at this point, just so you know.)
But I think I won't be using H.P. for a long sword on second thought, maces work better in regards to Pelor
I'll likely just pick up heavy shield use as a weapon with it ^_^
Str 11 +0
Dex 12 +1
Con 12 +1
Int 14 +2
Wis 16 +3
Cha 15 +2
Sacred Vow
Vow of Nonviolence
Subduing Strike
Intuitive Attack
Negotiator
as a Cleric 1, Human Paragon 2
[if I had recalled H.P. sooner that would have made things simpler ^_^; ]
As for my track record, it seems to only include characters I've simply talked about and not the one I've used; he had Able Learner and ObtainFamiliar as far as none PhB1 feats went.
Highly fair :/
And as for the man at arms: their cannon as a standard, unnamed, NPC, with the same overall ability scores as a mere 1/4 CR villager (You can find them, Men at arms and the knife ears on page 3 of the rogues Gallery)
[sblock=Villiager]
medium humaniod (human)
Hit Dice: 1d4+3 (5 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 11 (+1 Dex), touch 11, flat-footed 10
Base Attack/Grapple: +0/+2
Attack: +2 melee (1d6+2 simple weapon)
Full Attack: +2 melee (1d6+2 simple weapon)
Space/Reach: 5 ft./5 ft.
Special Attacks: none
Special Qualities: none
Saves: Fort +1, Ref +1, Will +2
Abilities: Str 14, Dex 12, Con 13, Int 8, Wis 15, Cha 10
Skills: Profession(any) +9, (second skill based off profession)
Feats: Skill Focus (profession), Toughness
Environment: any
Organization: community 10-50
Challenge Rating: 1/4
Treasure: none
Alignment: any
Advancement: by class[/sblock]
The big thing was I wanted him to have about the same Str as a named NPC that was about his size, if I had thought about it then, I would have just had him work his way to H.P. 3 for another 2 and that would nug his str into the ballpark :3
Anyways, back onto point, dos the present PC's core stats look alright thus far? (I'm not looking for any trades beyond maybe a skill swap or two at this point, just so you know.)
But I think I won't be using H.P. for a long sword on second thought, maces work better in regards to Pelor
I'll likely just pick up heavy shield use as a weapon with it ^_^
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