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<blockquote data-quote="Yaarel" data-source="post: 7506177" data-attributes="member: 58172"><p>There are some spells that are nonbroken yet too powerful for their spell slot, compared to other spells. For example, Bless and Hunters Mark. These should probably become class features for the Cleric and Ranger, respectively, instead of spells, since they dont actually break the game. The problem is they make other spell options less likely, thus discourage a diversity of spells. For some players the pressure to take Bless or Hunters Mark becomes a boring monotony.</p><p></p><p></p><p></p><p>The 5e designers worked hard to remove broken spells from the 5e spell list. At the same time, there seems to have been less attention to spells that are subpar. The problem is especially painful at higher spell slots, where viable spell choices are truly disappointing after striving to attain such a high level.</p><p></p><p></p><p></p><p>In the future, I want to see a finetuning of the spell list. Often this finetuning is simply changing the level of the spell to a lower level, where it becomes a more competitive choice. </p><p></p><p>Some spells need rewriting or removal from the spell list. A number of spells from the old schools spell list are now almost useless in 5e, like Identify because now a short rest can identify any magic item, Legend Lore because a history check uncovers the same info and more, Resurrection at slot 7 because now Revivify at slot 3 makes the higher level spells rarely happen, if ever. And so on. Many spells are terrible. The underpowered spells now require the kind of attention that overpowered spells received earlier.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7506177, member: 58172"] There are some spells that are nonbroken yet too powerful for their spell slot, compared to other spells. For example, Bless and Hunters Mark. These should probably become class features for the Cleric and Ranger, respectively, instead of spells, since they dont actually break the game. The problem is they make other spell options less likely, thus discourage a diversity of spells. For some players the pressure to take Bless or Hunters Mark becomes a boring monotony. The 5e designers worked hard to remove broken spells from the 5e spell list. At the same time, there seems to have been less attention to spells that are subpar. The problem is especially painful at higher spell slots, where viable spell choices are truly disappointing after striving to attain such a high level. In the future, I want to see a finetuning of the spell list. Often this finetuning is simply changing the level of the spell to a lower level, where it becomes a more competitive choice. Some spells need rewriting or removal from the spell list. A number of spells from the old schools spell list are now almost useless in 5e, like Identify because now a short rest can identify any magic item, Legend Lore because a history check uncovers the same info and more, Resurrection at slot 7 because now Revivify at slot 3 makes the higher level spells rarely happen, if ever. And so on. Many spells are terrible. The underpowered spells now require the kind of attention that overpowered spells received earlier. [/QUOTE]
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