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Official D&D Sage Advice Compendium Updated

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium. New things: [NEW] Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature...

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium.

New things:

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature. Your choice for the racial trait is your actual ancestor, while the choice for the class feature could be your ancestor figuratively—the type of dragon that bestowed magic upon you or your family or the kind of draconic artifact or location that filled you with magical energy.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Do the benefits from Bardic Inspiration and the [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell stack? Can they be applied to the same roll? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes, different effects stack if they don’t have the same name. If a creature makes an ability check while it is under the effect of a [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell and also has a Bardic Inspiration die, it can roll both a d4 and a d6 if it so chooses.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is the intent that a bard gets to know the number rolled on an attack roll or ability check before using Cutting Words, or should they always guess? If used on a damage roll, does Cutting Words apply to any kind of damage roll including an auto-hit spell like [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]
You can wait to use Cutting Words after the roll, but you must commit to doing so before you know for sure whether the total of the roll or check is a success or a failure. You can use Cutting Words to reduce the damage from any effect that calls for a damage roll (including [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]) even if the damage roll is not preceded by an attack roll.


[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does the fighter’s Action Surge feature let you take an extra bonus action, in addition to an extra action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Action Surge gives you an extra action, not an extra bonus action. (Recent printings of the [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Player’s Handbook [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]no longer include the wording that provoked this question.)




[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a bound and gagged druid simply use Wild Shape to get out? It’s hard to capture someone who can turn into a mouse at will. [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Transforming into a different size can be an effective way of escaping, depending on the nature of the bonds or confinement. All things considered, someone trying to keep a druid captive might be wise to stash the prisoner in a room with an opening only large enough for air to enter.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a monk use Stunning Strike with an unarmed strike, even though unarmed strikes aren’t weapons? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. Stunning Strike works with melee weapon attacks, and an unarmed strike is a special type of melee weapon attack. The game often makes exceptions to general rules, and this is an important exception: that unarmed strikes count as melee weapon attacks despite not being weapons.


[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can the rogue’s Reliable Talent feature be used in conjunction with Remarkable Athlete or Jack of All Trades? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. Each of these features has a precondition for its use; Reliable Talent activates when you make an ability check that uses your proficiency bonus, whereas the other two features activate when you make an ability check that doesn’t use your proficiency bonus. In other words, a check that qualifies for Reliable Talent doesn’t qualify for Remarkable Athlete or Jack of All Trades. And Remarkable Athlete and Jack of All Trades don’t work with each other, since you can add your proficiency bonus, or any portion thereof, only once to a roll.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The Shield Master feat lets you shove someone as a bonus action if you take the Attack action. Can you take that bonus action before the Attack action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. The bonus action provided by the Shield Master feat has a precondition: that you take the Attack action on your turn. Intending to take that action isn’t sufficient; you must actually take it before you can take the bonus action. During your turn, you do get to decide when to take the bonus action after you’ve taken the Attack action. This sort of if-then setup appears in many of the game’s rules. The "if" must be satisfied before the "then" comes into play.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is there a hard limit on how many short rests characters can take in a day, or is this purely up to the DM to decide? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The only hard limit on the number of short rests you can take is the number of hours in a day. In practice, you’re also limited by time pressures in the story and foes interrupting.

[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]If the damage from [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]reduces a half-orc to 0 hit points, can Relentless Endurance prevent the orc from turning to ash? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. The [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell turns you into dust only if the spell’s damage leaves you with 0 hit points. If you’re a half-orc, Relentless Endurance can turn the 0 into a 1 before the spell can disintegrate you.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What happens if a druid using Wild Shape is reduced to 0 hit points by [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? Does the druid simply leave beast form? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The druid leaves beast form. As usual, any leftover damage then applies to the druid’s normal hit points. If the leftover damage leaves the druid with 0 hit points, the druid is disintegrated.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Using 5-foot squares, does [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]affect a single square? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT](5 ft. cube) can affect more than one square on a grid, unless the DM says effects snap to the grid. There are many ways to position that cube.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What actions can monsters use to make opportunity attacks? Are Multiattack and breath weapon actions allowed? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A monster follows the normal opportunity attack rules ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]PH[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 195), which specify that an attack of opportunity is one melee attack. That means a monster must choose a single melee attack to make, either an attack in its stat block or a generic attack, like an unarmed strike. Multiattack doesn’t qualify, not only because it’s more than one attack, but also because the rule on Multiattack ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]MM[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 11) states that this action can’t be used for opportunity attacks. An action, such as a breath weapon, that doesn’t include an attack roll is also not eligible.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]stinking cloud [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell says that a creature wastes its action on a failed save. So can it still use a move or a bonus action or a reaction? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Correct. The gas doesn’t immobilize a creature or prevent it from acting altogether, but the effect of the spell does limit what it can accomplish while the cloud lingers.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does a creature with Magic Resistance have advantage on saving throws against Channel Divinity abilities, such as Turn the Faithless? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Channel Divinity creates magical effects (as stated in both the cleric and the paladin). Magic Resistance applies.





I wish the reply on stinking cloud had been more precise - since losing action loses you your bonus action too. Movement and reactions are fine but *technically* spending your action stretching is not the same as losing your action or cannot take action so this reply means...

Inside stinking cloud with failed save, I can still use bonus action abilities and spells that are otherwise legal.

If that's the actual intent, fine, but it seems off.
 

FrogReaver

As long as i get to be the frog
The rules may appear incomplete or inconsistent to you, but that's simply a result of you stretching the meaning of the words beyond their breaking point and adding things that aren't there or ignoring the words that are there. The rules have always seemed very consistent and coherent to me in general, because I always try and just do the simplest thing based on the words in the book. In the past, there have been some official rulings that made no sense to me, but those have now been addressed. If I ever have questions about how a particular rule is supposed to work, there's inevitably a section on it in the Sage Advice Compendium already.

In any case, as I said, I'm done debating this with you either way. Follow your bliss and play the feat however you think is best for your table.

I've pointed out the inconsistencies in your interpretation. If you don't see them by now you never will.
 

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Maxperson

Morkus from Orkus
But we have always known that an attack is something different than the Attack Action. You can make an attack as part of casting a spell (including melee or ranged weapon attacks) and as a reaction or bonus action. All kinds of things give you attacks. Every combat related section of the PGB reinforces the fact that a lowercase attack and the uppercase Attack (Action) are not the same thing. I find the argument that the Attack Action is entirely inseparable from the attack it grants you to be unpersuasive.

Attacks are not tied to the Attack action, but the Attack action is tied to attacks. Showing examples of attacks that are not tied to the attack action doesn't alter that the rules say that, "With this action, you make one melee or ranged attack." Not after you take the Attack action. Not before you take the Attack action. WITH the Attack action. They are simultaneous, and therefore inseparable. The Attack action does not begin until you are in step 1 of the attack.

Before any of this Advice or clarification, I read the Shield Master bonus action as expanding your Attack Action, much the same as Extra Attack does. It was the simplest interpretation and implementation, and it seemed to fit the purpose the bonus action was meant to serve.

That's basically how I'm going to run it. After your first attack the bonus action becomes available to you.
 

Arial Black

Adventurer
When an interpretation requires Schrodinger's actions and/or time travel in order to work correctly, it's the wrong interpretation.

Really? On page 98 of this thread you gave a rules example that works this way:-

Maxperson said:
This is essentially the same as when I look at the rule in the PHB that says that after you reduce a creature to 0, you can retroactively decide that you were knocking it out. I think it's wrong and a bunch of malarky, so I created a house rule and changed it.

Whether you (or I) like it or not doesn't alter the fact that many D&D rules do work that way!

Other examples include:-

* various abilities (orcs, barbarians, zombies, etc.) where if you get reduced to 0 hp, you have 1 hp instead

* druids being disintegrated, then reintegrated

* the shield spell triggering on actually being hit, and then changing that to not being hit

All these things seem like 'Schrodinger's Actions' or like time travel. But, crucially, only at the table, not in the game world!

Sure, at the table it seems like:-

* you attack a creature with deadly force, killing it, then decide you want to keep it alive, then go back in time to deliver a knockout blow instead

* an orc/barbarian/zombie gets killed, then heals(!)

* a wildshaped druid gets turned to dust and then the dust turns into a druid

* a javelin goes through a wizards head with enough force to kill him. He then casts a spell and time rewinds, and this time the javelin misses

But there is no time travel ret-con in the game world at all:-

* you knock out a foe, just like you meant to all along

* a blow that should kill an orc/barbarian/zombie fails to, because it is so darn tough!

* a wildshaped druids animal form takes enough damage to that form that he is forced back into human form, as is normal, but he was never actually disintegrated

* a wizard gets a javelin thrown at his head, but casts shield just in time!

So, with Shield Master and the "If you take the Attack action on your turn" condition, and take the bonus action shield shove first, at the table it might seem that you 'take the Action' and then go back in time to take the bonus action (although that is a flawed interpretation of that condition, which I'll analyse in my next post), but in the game world you do as you have been trained, which is to deliver a combination of weapon attacks and a shield shove, by using the shield to knock a foe off balance (depending on the result of an opposed roll) to give you advantage on the follow up attacks.

Nothing has gone wrong. There is no time travel malarky in the game world, only the game mechanics at the table which work this way, a way that is common in the 5e rules.
 


Arial Black

Adventurer
"If you X, you can Y" means you have to actually do X before you can do Y.

No, it doesn't mean that!

Last night I was on Wikipedia researching Causality to answer the Kalam Cosmological Argument (yes, I know the correct term should be 'cosmogonical') whose major premise is, "Whatever begins to exist has a cause".

It notes that 'cause' and 'effect' are time-dependant, and that 'effect' cannot come before 'cause'.

But what about conditions, in the form of, "If...then"?

The article says this:-

Wikipedia: Causality: Contrasted with conditionals said:
Conditional statements are not statements of causality. An important distinction is that statements of causality require the antecedent to precede or coincide with the consequent in time, whereas conditional statements do not require this temporal order. Confusion commonly arises since many different statements in English may be presented using "If ..., then ..." form (and, arguably, because this form is far more commonly used to make a statement of causality). The two types of statements are distinct, however.

So JC is 'confused' when he assets, incorrectly, that "If...then" means that you must do X before you can do Y.

All that is required, RAW, is that you 'take the Attack action' on the same turn as you take the bonus action shield shove. The condition does not require a particular order.
 

Arial Black

Adventurer
Attacks are not tied to the Attack action, but the Attack action is tied to attacks. Showing examples of attacks that are not tied to the attack action doesn't alter that the rules say that, "With this action, you make one melee or ranged attack." Not after you take the Attack action. Not before you take the Attack action. WITH the Attack action. They are simultaneous, and therefore inseparable. The Attack action does not begin until you are in step 1 of the attack.

When you only have one attack, it is perfectly possible (though not mandatory) that your attack and your 'Attack action' to be literally one and the same thing.

But with Extra Attack, it is literally impossible to attack once, move into another room, then execute your second attack, and that both attacks are simultaneous!

Since these attacks cannot be simultaneous, they must be separated in time!

This means that there certainly is a 'duration' for the Attack action when you move between attacks (even if we don't know how many seconds), and that provides easy access to using a bonus action shield shove between those attacks.

So, is 'taking the Attack action' simultaneous with the first attack or the second? It cannot be both, as those attacks are not simultaneous!

The condition is, "If you take the Attack action on your turn". If you 'take the Attack action' and execute your first attack, you have met that condition!
 

Satyrn

First Post
I'm persuaded to change my opinion one more time. The rules are incomplete and/or inconsistent. So play it however is most fun because any interpretation you try to choose leads to a great big helping of inconsistency, misleading rules and contradiction.

Have fun everyone, I now realize the futility of 5e rules discussions!

Welcome to the Dark Fun Side. We all float down here.
 

Asgorath

Explorer
No, it doesn't mean that!

Last night I was on Wikipedia researching Causality to answer the Kalam Cosmological Argument (yes, I know the correct term should be 'cosmogonical') whose major premise is, "Whatever begins to exist has a cause".

It notes that 'cause' and 'effect' are time-dependant, and that 'effect' cannot come before 'cause'.

But what about conditions, in the form of, "If...then"?

The article says this:-



So JC is 'confused' when he assets, incorrectly, that "If...then" means that you must do X before you can do Y.

All that is required, RAW, is that you 'take the Attack action' on the same turn as you take the bonus action shield shove. The condition does not require a particular order.

We’ve discussed this already, but sure. You take you bonus action shove first. An enemy then uses their reaction to incapacitate you, ending your turn. You never took the Attack action, and so how were you allowed to use the Shield Master bonus action?
[MENTION=16814]Ovinomancer[/MENTION] made an excellent post about “if and only if” or IFF, which I’d recommend reading again.
 

Asgorath

Explorer
When you only have one attack, it is perfectly possible (though not mandatory) that your attack and your 'Attack action' to be literally one and the same thing.

But with Extra Attack, it is literally impossible to attack once, move into another room, then execute your second attack, and that both attacks are simultaneous!

Since these attacks cannot be simultaneous, they must be separated in time!

This means that there certainly is a 'duration' for the Attack action when you move between attacks (even if we don't know how many seconds), and that provides easy access to using a bonus action shield shove between those attacks.

So, is 'taking the Attack action' simultaneous with the first attack or the second? It cannot be both, as those attacks are not simultaneous!

The condition is, "If you take the Attack action on your turn". If you 'take the Attack action' and execute your first attack, you have met that condition!

They didn't say the attacks themselves are simultaneous. They said the attacks happen as part of the Attack action, and that they are inseparable from that action. That is, the attacks occur at the same period of time that you are taking the Attack action, or, that they are simultaneous with that action. Does it matter if your Attack action takes 1.6 or 3.2 or 5.1 seconds? No, that has no bearing on the rules, and does not change the outcome of the action itself. The rules explicitly say that you're allowed to move between attacks in the Attack action. This specific post was arguing against the notion that the Attack action happens before and independently of the attacks themselves, which has no basis in the words in the PHB.

If you want to interpret "take the Attack action" as "starting the Attack action" as the trigger for Shield Master's shove, that's certainly a reasonable reading of the words. I would disagree with that interpretation, as would the Sage Advice Compendium, but by making the first Attack you have certainly committed yourself to the Attack action for your turn and thus avoid any problems of taking the bonus action and then not actually taking the Attack action later on your turn like you originally intended.
 
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