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General Tabletop Discussion
*Pathfinder & Starfinder
Official responses to 1 min/level Buff spells
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<blockquote data-quote="Technik4" data-source="post: 941344" data-attributes="member: 7211"><p>Re 3.5 = Andy Collins House Rules:</p><p></p><p>I think thats a cheap shot. Andy is a game designer and likely has many more than 16 pages of optional rules he has written for d&d. For a simple example, look at the new metamagic system he designed, is it in 3.5? No.</p><p></p><p>They are trying to make a system that is less clunky for newbies, backwards compatible for oldies, more streamlined for nitpickers, more balanced for munchkins, and if possible, more fun for everyone. Thats a tall order, personally I'm impressed so far.</p><p></p><p>Re Buffs:</p><p></p><p>Furthermore it is ludicrous to say that there is less choice for buffing the party than there used to be. I used to look at 1-shot items like bull's strength potion as useless. After all, if I didnt have the permanent item I could surely get a spellcaster to cast it on me. Not anymore. I think there will be an initial period of little interest towards the buff spells, followed by people choosing them again.</p><p></p><p>And all those spell casters that memorized 6+ buffs have more options in picking what their repotoire will be like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Plus as was stated it won't have to be an automatic no-brainer for a bbeg to cast dispel magic (via himself or one of his cronies) on round 1. Still may be a tactical decision, but he isn't penalized by facing a party of inflated stat-PCs.</p><p></p><p>1 min/level is good for 1 climactic encounter early on, and later on could last through 2-3 encounters in a thick area. Still a good tactical choice, especially since it is +4 guarantee (I hated rolling a 1 for my buffs for the day).</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 941344, member: 7211"] Re 3.5 = Andy Collins House Rules: I think thats a cheap shot. Andy is a game designer and likely has many more than 16 pages of optional rules he has written for d&d. For a simple example, look at the new metamagic system he designed, is it in 3.5? No. They are trying to make a system that is less clunky for newbies, backwards compatible for oldies, more streamlined for nitpickers, more balanced for munchkins, and if possible, more fun for everyone. Thats a tall order, personally I'm impressed so far. Re Buffs: Furthermore it is ludicrous to say that there is less choice for buffing the party than there used to be. I used to look at 1-shot items like bull's strength potion as useless. After all, if I didnt have the permanent item I could surely get a spellcaster to cast it on me. Not anymore. I think there will be an initial period of little interest towards the buff spells, followed by people choosing them again. And all those spell casters that memorized 6+ buffs have more options in picking what their repotoire will be like :) Plus as was stated it won't have to be an automatic no-brainer for a bbeg to cast dispel magic (via himself or one of his cronies) on round 1. Still may be a tactical decision, but he isn't penalized by facing a party of inflated stat-PCs. 1 min/level is good for 1 climactic encounter early on, and later on could last through 2-3 encounters in a thick area. Still a good tactical choice, especially since it is +4 guarantee (I hated rolling a 1 for my buffs for the day). Technik [/QUOTE]
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Official responses to 1 min/level Buff spells
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