jezter6 said:
Question to publishers in the thread:
If I specifically asked to say "This came from XXX by Company YYY" to give you a big plug, would you let me do it? (By "I" and "me" I really mean...any other publisher, as I am not one)
Hell yeah I'd let you do it! I'm using a couple of programs (one free, one not) to make NPCs for our books. I intend to put a line or two in the acknowledgements that essentially says "The NPCs in this book were made using X and Y programs. Many thanks to the folks who made them, so as to make my job easier."
Zelgar said:
If the Wiki existed, the users would probably find many sources of information that would benefit their game. From my experience, most gamers prefer having a hard copy of the information instead of an electric one, which may result in actually boosting sales of rpg products.
And I would be one of those gamers. Flipping through a book at the table is MUCH faster/easier than scrolling through a document (ease of use of a book vs. computer, etc.) or even a multitude of documents (which is why I plan on buying the Spell Compendium when I can find it).
In fact, users may find several sources that have expanded a OGC rule-set that they like better than their existing one that they never knew existed. Additionally, some authors may discover that many of their ideas have already been developed and may be able to better use their talents to expand on existing OGC versus "reinventing the wheel".
Exactly. Say I want to do a book on ley line magic - a new magic system, PrCs, magic items, feats, the whole thing. So I go take a look through the wiki to see what's been done for this already, and I find some really cool things (I know there's been at least one book on ley line magic written). Some of them would fit perfectly in the book, and a few of them were even things I was thinking about, but done better. And there are a few things that I think I could improve/expand on. Wow - I just saved myself some time here. I check out the S15 to see who wrote the better entries, and check out some of their other entries, and find that those are really well-written too - I think I'll go buy a couple of their books while I'm at it.
Yes, this is probably an extreme example, but it's not an impossibility. If I see a bunch of cool stuff that's in one book, I'm more likely to buy that book so as to have them all together in one source, rather than spending my time copying things from a wiki. I know I have way too much free time on my hands, but I've certainly got better ways to spend it.
Can a system be devised and instituted that a) maintains and improves entries to meet a consistent baseline power level, and b) preserves quality variations?
Sure. There's a panel of judges that does it every year for the Ennies (as far as B is concerned, at least). As for A, I don't think it'd be hard to find some people who would volunteer their time to judge entries worthy and balanced. "Balance," in this case (and IMO) is what works for the majority of campaigns. If you use a medium-power campaign (pretty much what the core books are) as the baseline for balance, then it wouldn't (shouldn't?) be hard for others who play high- or low-powered campaigns to alter it for their own use.
WulfRatbane said:
The OGC Wiki will shut down innovations in mechanics...
How? Going back to my example (above) about the book on ley line magic... Let's say that I find nothing, except for a few minor entries or I find some entries, but they're not very well done (and obviously included because they're the only things covering that subject). Obviously, this is a niche that can be filled.
Going to the other extreme... let's say I find a bunch of stuff, and it's so well done that I find no need to improve on it. Why reinvent the wheel? I'm going to find something worth improving on or something that hasn't been done yet. I think that having the "best" material easily accessible will
improve innovations in mechanics, because people will stop rehashing the same old crap. Someone made mention of "how many books on dwarves can there be?" and I agree - how many indeed? You may argue that people have a right to put out more books on dwarves, and I wouldn't argue the point - every publisher out there could write a book on dwarves, but it would defeat the purpose. Instead of spending their energies writing new and innovative material, they're all doing the same thing.
The primary proponents of the OGC Wiki (I'm not lumping Ralts in here, btw) believe that such innovations in game mechanics have no compensatory value.
I think that the OGC wiki is a great idea, and I also believe that they DO have value.
This (d20) is a community. If we work together, complementing each others' work, everyone benefits. Yes, there are publishers working together, and that's great. We'll never get ALL the publishers to work with each other - there are simply too many differences - and to get a larger percentage of "cross-pollination," to put the love of the hobby before the love of money, would be great, but that also goes against human nature. Me, I would do it. I've actually considered it - Ralts and wrote a book a couple years back that got all kinds of accolades. We started working on a revised version when 3.5 came around, but then we split with our then-publisher and found a new one. The old publisher wouldn't give us permission to re-release the book for 3.5, at which point we strongly considered releasing it for free, completely OGC. Yes, free. A book that is now 200+ pages in Word, that required a couple years' worth of work, free. I would regret it a little, sure - we could make a bit of money off it - but I personally have enough money, and a full-time job besides. I just want to get my name out there. Ralts doesn't care - he's got his YotZ books, which are a full-time job for him. It might still happen, maybe not with this book, but with other things. Who knows...
But then I am kind of an odd case.
I think you'd be surprised. A lot of publishers do this as a side-job, not as a full-time thing. Unless you're someone like Monte Cook, you simply can't churn out enough product to make a living at it. I'd bet you could count the number of companies who can on two hands.
As a side topic - I'm sure many of you remember the netbooks that permeated the web (and are still out there) in the days of 2E. How many of you have written one? I have - a couple, in fact. Why?
For the love of the game. I had a cool idea that I wanted to share with others, with no thought of profit or self-aggrandizement (beyond having my name on the doc). Maybe I'm strange, maybe I'm an idealist, but this is what the OGL should be - a bunch of people working for the betterment of all (and sure, making a little profit on the side isn't a bad thing) by working together or side-by-side in competition to make better products, not a bunch of "islands in the sea" working alone, churning out tired old retreads of the same thing.
As for my opinion on what I think the wiki should be: I agree with Nell - the best way to do it would be through voluntary submission. Number one, this gets rid of cries of theft; number two, it does away with the clause about referring to a product in the s15 without permission; number three, I think that if publishers see others contributing their work, they might be convinced to do it themselves ("Hmm... that Dancer of the Clouds PrC is kinda cool, but I have a much better version. I think I'll submit mine."). Some people have noted that the main stumbling blocks are time, money, and expertise. Wikipedia isn't run by one person - there are 600 people working it. An OGC wiki wouldn't need nearly that many; it could run on donations (ENworld does server drives just about every year), and there are quite a few talented people who know HTML/XML. No, the main stumbling block is who's willing to take that first step. I'm willing to contribute material - I'd even be willing to edit/format sumbissions - but I have no expertise regarding wikis. Ralts is right - it WILL happen, sooner or later. The topic has come up often enough here and seen enough discussion that it's obvious people consider it important. The question is simply when.