[OGCS] What happened to Tempest?

Nellisir said:
I'm not sure if I'm following you.

Right now, as I understand it, Tempest is entirely OGC. Furthermore, we're sticking to material from the SRD as much as is humanly possible.

I don't mind bringing in OGC from outside the SRD, so long as the OGL is updated properly. I don't mind getting permission from publishers to set up "True20 compatible", "Castles & Crusades compatible", and etc, rules categories. I'm very hesitant to just fare forth and do that on a "fan" basis, however -- if we're going to do that, we might as well just ditch the OGL altogether. Part of the point of Tempest was to make a legal, quasi-generic, open-game content campaign setting for public use. If we start intermingling fan and og content, that gets more complicated.

So I guess I'm wondering...are you proposing one OGL for the setting (fluff), and another for the rules?
One for the setting & d20 rules, and others for different rule systems?
One for the setting, and none for the rules?

Currently, the disclaimer on the main page says:

"The text of the Open Gaming License, Legal, and Introduction entries is not designated as Open Game Content. The entire text within all other entries in this wiki is hereby designated as Open Game Content. No term or text therein is reserved as Product Identity.
Graphic design, art, machine code, and other non-text elements are not owned by the OGCS and are not released as Open Game Content. The maps used in this wiki are copyrights free clip arts."

All I'm proposing is altering the first sentence into:

""The text of the Open Gaming License, Legal, and Introduction entries, as well as any entries in the Categories <GAME X>, <GAME Y>, <GAME Z>, <GAME ETC> is not designated as Open Game Content."

And then using the appropriate categories for the appropriate rules entries. So we'd use a "CATEGORY: GURPS" for GURPS conversions, "CATEGORY: SAVAGE WORLDS" for Savage Worlds conversions, and so on.
 

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Note by the way that this would only apply to houserules, not the setting itself. I like the idea of the setting be devoid of game mechanics altogether, relegating them as optional houserules in relevant sections. Remember that some d20 / D&D GMs are reluctant to use non-official rules, and even allow only certain supplements not all of them. I guess that such people would not like finding a setting where houserules are sprinkled everywhere. So the better if they ae only in their own sections.
 

Just wanted to pipe up that I went and signed up for the group. I'm trying to absorb it all now and hopefully I'll have somethingn to contribute soon. The current discussion makes me a little less hopeful, though, since I generally do better with crunch than fluff. :)
 

I stopped contributing when everyone else stopped contributing. :) As I recall, we were right in the middle of a debate about what the cosmology was like.
 

Nellisir said:
I generally like it. "Kua" should be "Kuar", and Silynbriel should be a small region between Kuar and Duer Nam, extending east no further than the the center spine of the Deep Mountains. Coldstone can be smaller also, but that's less important. Most of that area is ruin-filled wilderness anyways. That's all I've got for the moment.

OK, I've changed that.
 

Jürgen Hubert said:
OK, I've changed that.

Coldstone and Kuar look good. Silynbriel has no coast, though. It's easternmost/righthand border is the mountain spine, not its westernmost border. I'm sorry if I didn't phrase that clearly before.

If it's a hassle to move, I'll rewrite the entry.
 

Nellisir said:
Coldstone and Kuar look good. Silynbriel has no coast, though. It's easternmost/righthand border is the mountain spine, not its westernmost border. I'm sorry if I didn't phrase that clearly before.

If it's a hassle to move, I'll rewrite the entry.

No hassle at all. In fact, you could download Inkscape and change it yourself - it's good practice. ;)
 


Hey. Back in January I did all that work on the "climate regions" of the map. What do you think. Is that something I can link to the geography page?
 

helium3 said:
Hey. Back in January I did all that work on the "climate regions" of the map. What do you think. Is that something I can link to the geography page?

Sure thing. Actually, I had forgotten about them - maybe I can work them in one day as an extra layer or two of the Master Map...
 

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