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<blockquote data-quote="raniE" data-source="post: 8910742" data-attributes="member: 6950907"><p>Where are you getting those numbers? The numbers I see is D&D Beyond has over 10 million accounts. For 50,000 to be less than a percentage point, over 5 million accounts would need to be subscribed. I haven’t been able to find any info on how many subscribers Beyond has, but I highly doubt it’s 50% or more. Hell I doubt it’s as high as 20%.</p><p></p><p></p><p></p><p>Nope. Some people will fight for the OGL 1.0a, and Hasbro may very well lose in court and be told they have no ability to deauthorize the license. If Hasbro wants any of my money going forward, the OGL will only be updated to clarify that is irrevocable and not subject to deauthorization and then moves under the control of an existing non-profit with a focus on copyleft and open content and no ties to Hasbro. Hasbro are the ones that have to let go of their bruised egos and in modern parlance take the L.</p></blockquote><p></p>
[QUOTE="raniE, post: 8910742, member: 6950907"] Where are you getting those numbers? The numbers I see is D&D Beyond has over 10 million accounts. For 50,000 to be less than a percentage point, over 5 million accounts would need to be subscribed. I haven’t been able to find any info on how many subscribers Beyond has, but I highly doubt it’s 50% or more. Hell I doubt it’s as high as 20%. Nope. Some people will fight for the OGL 1.0a, and Hasbro may very well lose in court and be told they have no ability to deauthorize the license. If Hasbro wants any of my money going forward, the OGL will only be updated to clarify that is irrevocable and not subject to deauthorization and then moves under the control of an existing non-profit with a focus on copyleft and open content and no ties to Hasbro. Hasbro are the ones that have to let go of their bruised egos and in modern parlance take the L. [/QUOTE]
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