OGL Cybernet - how is it/content summary?

Azgulor

Adventurer
As a new fan of D20 Modern, I'm looking at the feasibility of converting my existing sci-fi campaign to D20M. I know D20 Future is coming out but August is a long way off. OGL Cybernet seems well done from the previews. I know parts of the D20 Modern rulebook (or the SRD) will be reprinted, but I haven't found a detailed overview or review of the content.

Before I plunk down $40, I'm hoping someone can post their opinion on the book or give a breakdown of the chapters (I'd bite the bullet, but I've never purchased a Mongoose product before, so I have not idea what to expect from their products). In particular, I'm curious how computers and biotechnology are handled.

Thanks,

Azgulor
 

log in or register to remove this ad

go and ask on their boards...
you'll probably get mroe response there...
if it hasn't been posted already.

There are also a few previews up...
 


Like you, Azgulor, I'm waiting for some poor schmuck (and I say that as a term of endearment ;) ) who bought the product and give us their FULL review and commentary.
 


Krieg said:
A nice "compare/contrast" with Digital Burn wouldn't hurt either! ;)

While I can't compare/contrast it with Digital Burn since I never got that book, I can say that I thought it was a nice book. Though I may never get a chance to run a game using the rules in it. :(
 

I have both of them, and for me OGL Cybernet is far more complete and coherent than Digital Burn.
I was somewhat dissapointed with Digital Burn, it showed potential, but to me it was kinda incomplete. OGL Cybernet has brought me back the excitation of the first time I openend my Cyberpunk 2013, many years ago, I really like it.
 

There were several threadswith commentaries back closer to when it was released.

I own Cybernet ogl but do not own digital burn. From comments made by those who do own both, OGL gets far better reviews.

My comments would be (add iirc often since its on my shelf not in my hand):

OGL Cybernet is a good cybernet rules set for d20 modern. It is a rulesetm not a game in that it has no setting info or sample scenario and iirc, its been a while, no sample characters other than those bits used in chargen examples. If you arelooking for a setting and scenario and ready-to-run stuff... this is not for your.

The only setting info comes from the class info.

Cyber stuff is handled as equipment and wealth. Its not built into the classes (except the netrunner iirc) or even feats and skills. As you add cyberware, your charisma is hit due to the effects of machine vs man and all that.

This makes it a fairly plug-in system you can add to any d20 modern campaign.

i fiound it useful and interesting and when i get round to the portions of my plot which need cyberware for my stargate game, i will likely be plumbing this book for useful stuff. I would rather have had some setting too, but i cannot fault the decision to make it more plug-n-play with no setting.

As the only d20 based cybernet product i own, i can definitely say its the best of the d20 cybernet products i own.

Any questions?
 

Horacio said:
I have both of them, and for me OGL Cybernet is far more complete and coherent than Digital Burn.
I was somewhat dissapointed with Digital Burn, it showed potential, but to me it was kinda incomplete. OGL Cybernet has brought me back the excitation of the first time I openend my Cyberpunk 2013, many years ago, I really like it.
Makes me wonder why Living Room Games did not follow up with additional supplements, but I'm guessing that the DB sales figure prompted them NOT to continue the line.

Too bad.
 

swrushing said:
OGL Cybernet is a good cybernet rules set for d20 modern. It is a rulesetm not a game in that it has no setting info or sample scenario and iirc, its been a while, no sample characters other than those bits used in chargen examples. If you arelooking for a setting and scenario and ready-to-run stuff... this is not for your.

The only setting info comes from the class info.

Cyber stuff is handled as equipment and wealth. Its not built into the classes (except the netrunner iirc) or even feats and skills. As you add cyberware, your charisma is hit due to the effects of machine vs man and all that.

This makes it a fairly plug-in system you can add to any d20 modern campaign.

i fiound it useful and interesting and when i get round to the portions of my plot which need cyberware for my stargate game, i will likely be plumbing this book for useful stuff. I would rather have had some setting too, but i cannot fault the decision to make it more plug-n-play with no setting.

As the only d20 based cybernet product i own, i can definitely say its the best of the d20 cybernet products i own.

Any questions?

Thanks for the info. Actually, the lack of setting is more in line with what I'm seeking. I have an on-going sci-fi campaign & setting and don't plan on changing it anytime soon. From a system perspective, though, I've found I can produce material faster in d20 than my current system and my players tend to play more towards the cinematic anyway so it seems like a good fit.

I'm encouraged to hear that the cyberware and other rules are pretty much plug-n-play without drastically altering d20Modern's mechanics.

Netrunning has never been a primary focus in my games (my player's tend towards mercs, not hackers), but I feel it's a vital part of any modern/sci-fi setting. Any opinions on the computer/netrunning/hacking mechanics?

Again, thanks for the info. Sounds like I might have next month's purchase lined up after all.

Azgulor
 

Remove ads

Top