OGL: Faserip?

Man-thing

First Post
Is anyone else excited by the possibility of a new open-source version of the FASERIP rules.
Phil Reed is currently trying to fund such a project at https://www.fundable.org/groupactions/faserip

I hope he's successful because I lost my old rulebooks somewhere in one of my moves but managed to hang onto my Ultimate Powers book and several of the modules. It would be great to be able to play some MSHRPG again.
 

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I am quite literally amazed that Phil would even want to take on such a project. I would have thought a company with such close ties to Green Ronin, and whose M&M products accounted for 10 of his top 20 sales, would not want to create more competition for the company where his bread is buttered.
 

jgbrowning said:
http://www.marvelrpg.net/

All the books, all the dragon articles. All legal. :)

joe b.
I've always wondered about the legal status of that site. There's so much TSR and, especially, Marvel material there, I'm surprised it's considered OK. Lots and lots of use of Marvel IP, but I assume they know what they're doing.
 

Krolik said:
I am quite literally amazed that Phil would even want to take on such a project. I would have thought a company with such close ties to Green Ronin, and whose M&M products accounted for 10 of his top 20 sales, would not want to create more competition for the company where his bread is buttered.

I honestly don't see this as competition for M&M. Just like I don't see OSRIC as competition for D20.
 



philreed said:
I honestly don't see this as competition for M&M. Just like I don't see OSRIC as competition for D20.
Unlike fantasy gaming superhero gaming is a niche market. OSRIC does not hurt the d20 market because of the volume of gamers playing the genre. The superhero market is quite possibly not even 10% of the overall fantasy market and is currently divided between M&M, Champions, GURPS Supers, Aberrant, d6, and several small PDF/POD publishers. Old super-genre games like FASERIP and MEGS have big followings which could easily reassert themselves if new material is made available for their games; that is essentially what happened with HERO, which had been a 'dead' game for nearly 8 years.

Ultimately a supported FASERIP system is going to pull gamers who prefer rules-lite systems away from their current game systems. FASERIP is not going to pull away HERO and GURPS players because those gamers play those systems because of the crunch. M&M is the lightest of the mainstream superhero games and its players are going to be the ones most willing to go lighter.
 

I don't get generic FASERIP

I don't have an account over RPG.net but I lurk there all the time. I've been reading the recent threads on FASERIP and one things really bugs me. I do not get, repeat do not get, why anyone would use this system for anything other than playing supers.

Why? Well normal folks like you and I would never be outside the low range (0-20) of the system. The system shines when you are playing characters that have abilities well beyond the pale. Hence the power level names "AMAZING" and "MONSTROUS"! Its a system of magnitude, not one of degrees like D20.

Even when you throw in non-human races like those found in D&D (elves, dwarves, etc.) unless they have "god-like powers" they're also stuck in the low end of the range.


So Phil, if you read this thread again, what's the appeal of using FASERIP for any other kind of game besides supers?

Disclosure: FASERIP is one of my all time favorite gaming systems as well and I'd love to GM it again one day. It's just to me has it's place in specific types of games.
 

I have used FASERIP for street level supers who had no superhuman ability scores.

It worked well for me. No powers, just feats, contacts, and weapons bought with wealth.
 

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