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OGL-Gate & Mainstream Media: The Guardian Weighs In
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<blockquote data-quote="Dungeonosophy" data-source="post: 8894470" data-attributes="member: 6688049"><p>Glad this is hitting world news. Yet some of the articles are kinda ‘dumb.’</p><p></p><p>The best passage I’ve seen in these new reports is from Vice magazine (boldface added):</p><p></p><p><em>“The OGL 1.1 is just one part of a broader strategy by Wizards of the Coast to consolidate D&D into a closed ecosystem, one from which it can extract profit at every possible stage. Wizards of the Coast plans to increase support to their proprietary marketplace, D&D Beyond. The company also plans to release its own virtual tabletop software sometime in 2024, in conjunction with Dungeons and Dragons sixth edition, now called One D&D.</em></p><p><em></em></p><p><em>“This strategy resembles that of dozens of failed startups, built on creating a massive user base that you find a way to infinitely monetize. Companies with this approach usually operate at a loss for years, while promising their investors geometric profit at some later date. <strong>Wizards of the Coast, however, managed to make a sustainable business model on the way to building a platform—a business model it is now at great risk of destroying</strong>, in an industry that has, in every metric but popularity, managed to surpass it.”</em></p></blockquote><p></p>
[QUOTE="Dungeonosophy, post: 8894470, member: 6688049"] Glad this is hitting world news. Yet some of the articles are kinda ‘dumb.’ The best passage I’ve seen in these new reports is from Vice magazine (boldface added): [I]“The OGL 1.1 is just one part of a broader strategy by Wizards of the Coast to consolidate D&D into a closed ecosystem, one from which it can extract profit at every possible stage. Wizards of the Coast plans to increase support to their proprietary marketplace, D&D Beyond. The company also plans to release its own virtual tabletop software sometime in 2024, in conjunction with Dungeons and Dragons sixth edition, now called One D&D. “This strategy resembles that of dozens of failed startups, built on creating a massive user base that you find a way to infinitely monetize. Companies with this approach usually operate at a loss for years, while promising their investors geometric profit at some later date. [B]Wizards of the Coast, however, managed to make a sustainable business model on the way to building a platform—a business model it is now at great risk of destroying[/B], in an industry that has, in every metric but popularity, managed to surpass it.”[/I] [/QUOTE]
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