Hussar
Legend
Heh. I have been here so many times.
YouTube
Viva La Dirt League
Competing for the darkest backstory in D&D
In the last campaign I got to play in, 3 of the other players all had these horrific backstories. Abuse, substance abuse, torture. You name it. Then you had my halfling monk - Jammy Sixtoes. Loving family. Really nice home. Even after the family was inevitably killed, the master that took me in was still more or less kind and generous. Everyone else? Left to the wolves, scarred, tortured, broken. It was freaking hillarious.
I'm actually thinking that I'm just playing against the grain because I keep making happy characters. Or at least characters that don't have tragic backstories. My Paladin Dragonborn in Hoard of the Dragonqueen had a loving family near Beregost. Still does. My Thayan Druid of Fire in Decent into Avernus had a fairly happy childhood in Baldur's Gate. Two parents, couple of siblings, aunts, uncles. Honestly, it would be so refreshing to see a player come to the table with a character that wasn't another broken shell with dead family and a horrific childhood.
YouTube
Viva La Dirt League
Competing for the darkest backstory in D&D

In the last campaign I got to play in, 3 of the other players all had these horrific backstories. Abuse, substance abuse, torture. You name it. Then you had my halfling monk - Jammy Sixtoes. Loving family. Really nice home. Even after the family was inevitably killed, the master that took me in was still more or less kind and generous. Everyone else? Left to the wolves, scarred, tortured, broken. It was freaking hillarious.
I'm actually thinking that I'm just playing against the grain because I keep making happy characters. Or at least characters that don't have tragic backstories. My Paladin Dragonborn in Hoard of the Dragonqueen had a loving family near Beregost. Still does. My Thayan Druid of Fire in Decent into Avernus had a fairly happy childhood in Baldur's Gate. Two parents, couple of siblings, aunts, uncles. Honestly, it would be so refreshing to see a player come to the table with a character that wasn't another broken shell with dead family and a horrific childhood.