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<blockquote data-quote="Mengu" data-source="post: 5235196" data-attributes="member: 65726"><p>Going with wild speculation here. Consider a build which removes dailies, but gives one daily with some mild conditions as an encounter power. This would make for an easier to play, though overall likely less versatile character.</p><p></p><p>For instance fighters have daily powers that let them spend a healing surge at various levels. So one of the fighter builds might be that you get no daily powers. Instead as an encounter power, you may spend a healing surge as a minor action. At level 16+, you may spend 1 healing surge and regain hit points as though you had spent two. This would basically simplify play by taking only 1 chosen daily power, and making that a feature for the class.</p><p></p><p>Another fighter build could be modeled after the "I do more damage" dailies. Once per encounter, as a minor action you pick an adjacent target. Your attacks against the target deal 1d6 additional damage until the end of the encounter. The extra damage increases to 2d6/3d6 at paragon/epic. This is basically a parallel to taking powers like Villain's Menace, Rain of Steel, etc.</p><p></p><p>I think this approach would simplify the game like they are trying to do. Will it be more powerful than having dailies? For those people who like to spam the same "best" thing over and over, yes, they might be. For those who like versatility, no, probably not.</p><p></p><p>ps. The examples I gave are not well thought out examples or anything, they are just a three minute brain storm to speculate on what could be possible.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5235196, member: 65726"] Going with wild speculation here. Consider a build which removes dailies, but gives one daily with some mild conditions as an encounter power. This would make for an easier to play, though overall likely less versatile character. For instance fighters have daily powers that let them spend a healing surge at various levels. So one of the fighter builds might be that you get no daily powers. Instead as an encounter power, you may spend a healing surge as a minor action. At level 16+, you may spend 1 healing surge and regain hit points as though you had spent two. This would basically simplify play by taking only 1 chosen daily power, and making that a feature for the class. Another fighter build could be modeled after the "I do more damage" dailies. Once per encounter, as a minor action you pick an adjacent target. Your attacks against the target deal 1d6 additional damage until the end of the encounter. The extra damage increases to 2d6/3d6 at paragon/epic. This is basically a parallel to taking powers like Villain's Menace, Rain of Steel, etc. I think this approach would simplify the game like they are trying to do. Will it be more powerful than having dailies? For those people who like to spam the same "best" thing over and over, yes, they might be. For those who like versatility, no, probably not. ps. The examples I gave are not well thought out examples or anything, they are just a three minute brain storm to speculate on what could be possible. [/QUOTE]
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