fanboy2000
Adventurer
There's a new article available to everyone (not just DDI subscribers), Countdown to Essentials that has some very interesting things to say...
Wow. I had thought that Wizards was simply going to give players "new builds." I.e. mostly new powers with some reprints of feats and such from other PHBs. Wow, was I wrong.Mike Mearls at the Wizards website said:Taking a cue from Player’s Handbook 3, we broke down the basic math of character classes in a similar manner. This time, though, we looked at eliminating daily powers and simplifying encounter powers. That approach would allow us to create a character class that is simpler to use while still offering a compelling array of choices during play.
We decided to embrace something similar to the old sub-class concept from bygone editions. The classes presented in Essentials are different takes on existing classes, ones that share a similar place in the Dungeons & Dragons world but that use different mechanics. By embracing this approach, we could produce a “new” fighter with new mechanics without having to change the existing fighter class. After all, plenty of people already play and enjoy the current fighter. Why mess with that?
We’ll go into more detail on the classes later. For now, think of the new approach as a tool that allows us to produce different progressions of powers and features within the same class.