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Oh wow. Countdown to Essentials
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5235439" data-attributes="member: 82106"><p>Well, like I've said, I think they can make perfectly good classes that don't use daily powers. Its possible the game would work better without dailies in general. Maybe not for all classes but in any case the concept itself is perfectly OK with me.</p><p></p><p>And yes, the design space does get more constrained with each new class or build, to some extent. Still, as long as the new stuff is very similar to the old stuff that isn't a huge factor. What I see happening though with significantly different class mechanics is you'll end up with ghettos. Powers designed for a daily-less fighter will not work properly with a PHB1 style fighter and thus may well carry a 'such-and-such build only' restriction. Same with feats. In the case of items it's hard to say exactly what you would do. I suspect items in general will mostly fall into the "this item really isn't useful for an Essentials character" sort of situation. As I say, technically one system and with a LOT of overlap but various ghettos. </p><p></p><p>Anyway, the die is cast at this point. There's no use worrying about it. I doubt I'll bother with Essentials for my games in the foreseeable future though. For established players it doesn't seem to me we really need this kind of thing.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5235439, member: 82106"] Well, like I've said, I think they can make perfectly good classes that don't use daily powers. Its possible the game would work better without dailies in general. Maybe not for all classes but in any case the concept itself is perfectly OK with me. And yes, the design space does get more constrained with each new class or build, to some extent. Still, as long as the new stuff is very similar to the old stuff that isn't a huge factor. What I see happening though with significantly different class mechanics is you'll end up with ghettos. Powers designed for a daily-less fighter will not work properly with a PHB1 style fighter and thus may well carry a 'such-and-such build only' restriction. Same with feats. In the case of items it's hard to say exactly what you would do. I suspect items in general will mostly fall into the "this item really isn't useful for an Essentials character" sort of situation. As I say, technically one system and with a LOT of overlap but various ghettos. Anyway, the die is cast at this point. There's no use worrying about it. I doubt I'll bother with Essentials for my games in the foreseeable future though. For established players it doesn't seem to me we really need this kind of thing. [/QUOTE]
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