In my campaign world there is an island off the subcontinent where most of the action is taking place. That island, about the size of Madagascar, is the homeland of the gnomes. They run the island under a meritocratic-technocracy, with the main port city governed by a council of guild masters. The island has become a refuge for dwarves escaping the heavy-handed monotheistic theocracy in the Dragonspine Mountains. The dwarves there are a bit xenophobic, and the PCs have only met a couple in their adventures so far.
I think gnomes are great, and are a wonderfully undertapped resource.
The halflings in my world are rather like the Roma, wandering from place to place doing odd jobs and being accused of all sorts of things.
I think gnomes are great, and are a wonderfully undertapped resource.
The halflings in my world are rather like the Roma, wandering from place to place doing odd jobs and being accused of all sorts of things.
As true masters of illusion, gnomes are the unseen masters of reality. Who can tell what is real and what is reality with a gnome around?