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<blockquote data-quote="kreynolds" data-source="post: 198868" data-attributes="member: 2829"><p>Well spoken, Jeremy. Coming up with new and unique magic items is my thing, and I love tossing them into play any chance I can get to spice up a storyline. I've got about 30 pages worth in Word of nothing but magic armor, weapons, wondrous items, you name it. I've even made quite a few spells.</p><p></p><p>It's actually kinda frustrating because I've discovered that there is apparently a finite amount of ideas for magic items, as a few of my creations ended up showing up in Dragon Magazine in one form or another. For example, metamagic dust. I whipped that one up over 4 months ago, and lo and behold, the damn thing showed up in Dragon, though mine is much cooler and much more expansive, as it's not limited to Maximize Spell. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hell, even one of my spells showed up in Masters of the Wild. Anyone seen Creeping Cold? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Magic items can add a hellofa lot of flavor to a campaign or plotline, and I use them to do just that, add flavor and depth. Just like in anyone else's campaign, there's the chance that you will find a magic longbow, but it'll be nothing like any other longbow you've ever seen. It'll be truly unique. It may be nice or it may be really frickin' powerful. But you don't need to worry about how powerful it is. I'm the DM. That's my job. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="kreynolds, post: 198868, member: 2829"] Well spoken, Jeremy. Coming up with new and unique magic items is my thing, and I love tossing them into play any chance I can get to spice up a storyline. I've got about 30 pages worth in Word of nothing but magic armor, weapons, wondrous items, you name it. I've even made quite a few spells. It's actually kinda frustrating because I've discovered that there is apparently a finite amount of ideas for magic items, as a few of my creations ended up showing up in Dragon Magazine in one form or another. For example, metamagic dust. I whipped that one up over 4 months ago, and lo and behold, the damn thing showed up in Dragon, though mine is much cooler and much more expansive, as it's not limited to Maximize Spell. :) Hell, even one of my spells showed up in Masters of the Wild. Anyone seen Creeping Cold? :) Magic items can add a hellofa lot of flavor to a campaign or plotline, and I use them to do just that, add flavor and depth. Just like in anyone else's campaign, there's the chance that you will find a magic longbow, but it'll be nothing like any other longbow you've ever seen. It'll be truly unique. It may be nice or it may be really frickin' powerful. But you don't need to worry about how powerful it is. I'm the DM. That's my job. :) [/QUOTE]
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