bardolph
First Post
I just started a campaign based off the "Weekly World News" (an American tabloid), and man! It's great!
We're using the FUDGE rules system, and the premise is really simple:
All PC's are created "quick and dirty" and dropped into a pool, from which all players draw their character at random. All PC's are assumed to be petty criminals who have to do community service to work off their crimes.
When reporting for service, the PC's are picked up each week by a mysterious black bus, who sends them on more-or-less random missions, at the end of which the (few) surviving PC's get dropped back off, and the appropriate hours are deducted from their service total -- unless, of course, they committed new crimes while on their mission, in which case hours are ADDED instead of subtracted.
Here's the genius part: all of our plot comes directly (pretty much word-for-word) from the "Weekly World News"! This newspaper is GREAT!!!! The campaign pretty much runs itself. It's the most low-maintenance campaign I've ever run, or even participated in. We switch off GM's regularly, and it usually takes a GM about fifteen minutes to prepare an adventure, since it all comes from the Weekly World News anyway.
Anyway, I wanted to share this really cool idea. It's a very playable (if zany) campaign setting, and perfect for working people like me who simply don't have the time to write elaborate campaign settings and adventures...
We're using the FUDGE rules system, and the premise is really simple:
All PC's are created "quick and dirty" and dropped into a pool, from which all players draw their character at random. All PC's are assumed to be petty criminals who have to do community service to work off their crimes.
When reporting for service, the PC's are picked up each week by a mysterious black bus, who sends them on more-or-less random missions, at the end of which the (few) surviving PC's get dropped back off, and the appropriate hours are deducted from their service total -- unless, of course, they committed new crimes while on their mission, in which case hours are ADDED instead of subtracted.
Here's the genius part: all of our plot comes directly (pretty much word-for-word) from the "Weekly World News"! This newspaper is GREAT!!!! The campaign pretty much runs itself. It's the most low-maintenance campaign I've ever run, or even participated in. We switch off GM's regularly, and it usually takes a GM about fifteen minutes to prepare an adventure, since it all comes from the Weekly World News anyway.
Anyway, I wanted to share this really cool idea. It's a very playable (if zany) campaign setting, and perfect for working people like me who simply don't have the time to write elaborate campaign settings and adventures...