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OK, 5e is a little broken sometimes.
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<blockquote data-quote="pemerton" data-source="post: 7267988" data-attributes="member: 42582"><p>Another way to do this is to force choices.</p><p></p><p>What I mean by that is that, if there is sufficient healing to keep the relevant PCs up and functioning, <em>but the players have to make choices about how to deploy that healing</em>, then - at least for a certain sort of tactically/mathematically-minded players - that can produce excitement and what you call the "sense of risk" even though - provided the decision is actually made - the actual risk of losing the battle is pretty slight.</p><p></p><p>I would say that this is more-or-less how 4e worked, as far as in-combat healing is concerned.</p><p></p><p>I know that some people found that 4e was prone to this. In my own 4e experience, I've tended to find that the boost resulting from "heal from zero" is outweighed by the detriment of having the downed character lose his/her combat presence (whether that be an actual action, an off-turn action, blocking a square, etc). But it sounds like 5e takes this potential tendency in 4e and exaggerates it.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7267988, member: 42582"] Another way to do this is to force choices. What I mean by that is that, if there is sufficient healing to keep the relevant PCs up and functioning, [I]but the players have to make choices about how to deploy that healing[/I], then - at least for a certain sort of tactically/mathematically-minded players - that can produce excitement and what you call the "sense of risk" even though - provided the decision is actually made - the actual risk of losing the battle is pretty slight. I would say that this is more-or-less how 4e worked, as far as in-combat healing is concerned. I know that some people found that 4e was prone to this. In my own 4e experience, I've tended to find that the boost resulting from "heal from zero" is outweighed by the detriment of having the downed character lose his/her combat presence (whether that be an actual action, an off-turn action, blocking a square, etc). But it sounds like 5e takes this potential tendency in 4e and exaggerates it. [/QUOTE]
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