Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Ok all, I just cannot wrap my head around how combat works. Please Help.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="billd91" data-source="post: 6485414" data-attributes="member: 3400"><p>You're not far from understanding and I'll try to set you right. </p><p></p><p>For the goblin, when it says +4 to hit, that's the modifier you add to the d20 to see if they hit the PC's AC. You can trust it to mean what it's saying - he really is +4 to hit with that scimitar just as the balor really is +14. </p><p></p><p>So where does that modifier come from? Same place as it does for a PC - stat mod appropriate to the weapon and type of attack and the monster's proficiency bonus. That's one thing you're missing. That goblin gets the same +2 to hit as a proficiency bonus as the 1st level PCs do as long as he's proficient with his weapons. And monsters are pretty much assumed to be proficient with any weapon in their stat block. The +4 comes from the +2 proficiency bonus and +2 for the goblin's dexterity. Scimitars are finesse weapons and creatures wielding them can use their dexterity to modify their attacks rather than their strength (that's why it's a +2 instead of a -1 from the 8 strength).</p><p></p><p>And, yes, balors won't miss often. Their AC of 19 will get easier to hit for PCs because they will get to raise their stats as they level (possibly getting higher stat bonuses), they'll pick up a magic weapon (generally ranging +1 to +3), and their proficiency bonus will rise as they gain experience. Already a pretty typical 1st level character can be +5 to hit or so with their primary weapons. Another +6 or +7 will be pretty easy to pick up by the time they're ready to tangle with balors.</p></blockquote><p></p>
[QUOTE="billd91, post: 6485414, member: 3400"] You're not far from understanding and I'll try to set you right. For the goblin, when it says +4 to hit, that's the modifier you add to the d20 to see if they hit the PC's AC. You can trust it to mean what it's saying - he really is +4 to hit with that scimitar just as the balor really is +14. So where does that modifier come from? Same place as it does for a PC - stat mod appropriate to the weapon and type of attack and the monster's proficiency bonus. That's one thing you're missing. That goblin gets the same +2 to hit as a proficiency bonus as the 1st level PCs do as long as he's proficient with his weapons. And monsters are pretty much assumed to be proficient with any weapon in their stat block. The +4 comes from the +2 proficiency bonus and +2 for the goblin's dexterity. Scimitars are finesse weapons and creatures wielding them can use their dexterity to modify their attacks rather than their strength (that's why it's a +2 instead of a -1 from the 8 strength). And, yes, balors won't miss often. Their AC of 19 will get easier to hit for PCs because they will get to raise their stats as they level (possibly getting higher stat bonuses), they'll pick up a magic weapon (generally ranging +1 to +3), and their proficiency bonus will rise as they gain experience. Already a pretty typical 1st level character can be +5 to hit or so with their primary weapons. Another +6 or +7 will be pretty easy to pick up by the time they're ready to tangle with balors. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ok all, I just cannot wrap my head around how combat works. Please Help.
Top