Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Ok all, I just cannot wrap my head around how combat works. Please Help.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 6487991" data-attributes="member: 58197"><p>Reading this thread got me thinking back on my own experiences with novice gamers. I have often seen this same tendency to make things way more complicated than they need to be, and that has brought me to a revelation.</p><p></p><p>We're apt to think of "prefab" statblocks (where attack bonus, damage values, and so forth are all pre-calculated and presented in their final form) as ideal for newbie players and DMs. Veteran gamers want the complicated details of how all that stuff is computed; newbies need to be shielded from the nitty gritty.</p><p></p><p>But this is exactly backward! Newbies are the ones who need to have the process explained in detail. They need to be able to see where the numbers are coming from. We veterans, on the other hand, can look at a statblock that says "Longsword: +7 to hit, 1d8+4 damage," scan down to the ability scores for Strength 16 and the equipment list for a <em>+1 longsword</em>, and break it down into "+3 Strength mod, +1 enhancement, +3 proficiency bonus." For us, it's convenient to have everything presented in a minimalist form. Give us the final numbers, and we'll reverse-engineer the details on the rare occasions that we need them. The rest of the time, we'll just roll to hit and damage and carry on.</p><p></p><p>I suspect the main reason we get it wrong is impatience on the part of veterans. We watch a new player carefully check which stat to use for an attack, add that stat mod to the d20 roll and then pause to look up his proficiency bonus, and then do it all over again for the second attack, and wish he'd just tot up his total attack bonus, write it in big numbers on his character sheet like everyone else does, and quit wasting everyone's time. What we have to remember is that the newbie is <em>learning</em> as well as playing. Reading the rules is no substitute for using them at the table. Once the newbie gets a handle on how everything fits together, he can start taking shortcuts.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6487991, member: 58197"] Reading this thread got me thinking back on my own experiences with novice gamers. I have often seen this same tendency to make things way more complicated than they need to be, and that has brought me to a revelation. We're apt to think of "prefab" statblocks (where attack bonus, damage values, and so forth are all pre-calculated and presented in their final form) as ideal for newbie players and DMs. Veteran gamers want the complicated details of how all that stuff is computed; newbies need to be shielded from the nitty gritty. But this is exactly backward! Newbies are the ones who need to have the process explained in detail. They need to be able to see where the numbers are coming from. We veterans, on the other hand, can look at a statblock that says "Longsword: +7 to hit, 1d8+4 damage," scan down to the ability scores for Strength 16 and the equipment list for a [i]+1 longsword[/i], and break it down into "+3 Strength mod, +1 enhancement, +3 proficiency bonus." For us, it's convenient to have everything presented in a minimalist form. Give us the final numbers, and we'll reverse-engineer the details on the rare occasions that we need them. The rest of the time, we'll just roll to hit and damage and carry on. I suspect the main reason we get it wrong is impatience on the part of veterans. We watch a new player carefully check which stat to use for an attack, add that stat mod to the d20 roll and then pause to look up his proficiency bonus, and then do it all over again for the second attack, and wish he'd just tot up his total attack bonus, write it in big numbers on his character sheet like everyone else does, and quit wasting everyone's time. What we have to remember is that the newbie is [i]learning[/i] as well as playing. Reading the rules is no substitute for using them at the table. Once the newbie gets a handle on how everything fits together, he can start taking shortcuts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ok all, I just cannot wrap my head around how combat works. Please Help.
Top