Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Ok all, I just cannot wrap my head around how combat works. Please Help.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="painted_klown" data-source="post: 6488729" data-attributes="member: 6785485"><p>We haven't actually played yet. I was trying to learn character creation from reading the rules and using the pre-gen characters as a guideline of sorts. </p><p></p><p>Some specific things that threw me off were the way the numbers were written in for the attack roll and damage roll. I couldn't figure out how they were coming to the conclusions they did, or what to add to where. All of this confusion has been cleared up ITT already. Another thing was passive perception, but I figured that out from a youtube video. I also had questions about combat, but those too have been cleared up ITT. </p><p></p><p>Once I realized the pre-gen sheets were designed so the players could roll the die and add a single #, it made a lot more sense. It will be easy for me to explain to the PCs how combat works using the pre-gens, to be sure. But with the players I will have, they will all want to know how to get to that #, instead of being told "Use this and don't ask questions as to why, because we don't want to tell you". That's not intellectually satisfying at all, and nobody wants to feel like their being told "I would explain it, but you're too stupid to understand". The group of players I have are all really smart people, they WILL want to know what everything means, and how to get to the same conclusions. </p><p></p><p>Playing without knowing will feel like you're going through the motions without knowing why. I wouldn't be happy with that, and knowing my players, they wouldn't either. In fact, they are excited to create their own characters, more than wanting to use the pre-gen ones. They are going to want to know the answers to these types of questions, and as the DM, I feel it's my job to know how to answer them. </p><p></p><p>Perhaps contrary to popular belief, most people don't want "dumbed down/watered down" information to get started. They just want a clear explanation as to what the detailed information means. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="painted_klown, post: 6488729, member: 6785485"] We haven't actually played yet. I was trying to learn character creation from reading the rules and using the pre-gen characters as a guideline of sorts. Some specific things that threw me off were the way the numbers were written in for the attack roll and damage roll. I couldn't figure out how they were coming to the conclusions they did, or what to add to where. All of this confusion has been cleared up ITT already. Another thing was passive perception, but I figured that out from a youtube video. I also had questions about combat, but those too have been cleared up ITT. Once I realized the pre-gen sheets were designed so the players could roll the die and add a single #, it made a lot more sense. It will be easy for me to explain to the PCs how combat works using the pre-gens, to be sure. But with the players I will have, they will all want to know how to get to that #, instead of being told "Use this and don't ask questions as to why, because we don't want to tell you". That's not intellectually satisfying at all, and nobody wants to feel like their being told "I would explain it, but you're too stupid to understand". The group of players I have are all really smart people, they WILL want to know what everything means, and how to get to the same conclusions. Playing without knowing will feel like you're going through the motions without knowing why. I wouldn't be happy with that, and knowing my players, they wouldn't either. In fact, they are excited to create their own characters, more than wanting to use the pre-gen ones. They are going to want to know the answers to these types of questions, and as the DM, I feel it's my job to know how to answer them. Perhaps contrary to popular belief, most people don't want "dumbed down/watered down" information to get started. They just want a clear explanation as to what the detailed information means. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ok all, I just cannot wrap my head around how combat works. Please Help.
Top