Gothmog
First Post
I have played in a couple of short games recently where the GMs were very fond of using "mooks". From what I can understand of it, it entails the PCs being virtual supermen in a world of incompetent featherweight pushovers (much like the main characters in Star Wars vs. Stormtroopers). The only danger posed to characters in such worlds are when there are about 10 mooks for every PC, when the PCs do something incredibly stupid, or if the PCs run into another PC-level character. In one game (post apolcalyptic), our group of 4 PCs ran into 10 raiders armed with sawed-off shotguns and axes stripping a damaged mech for parts. I remembered thinking "Oh crap, we should really try to lure these guys away a few at a time from their base before we attack, especially since we are 4 against 10, and none of us are good in combat." It ended up that the other players decided to attack, and we charged headlong into the camp and killed the raiders, with hardly a scratch. The raiders, on the other hand, died in one or two hits from small-caliber pistols, arrows, or melee weapon blows. The GM later told us he deliberately made the raiders "mooks" and easy for our band to deal with. I was kinda geared up for a tough encounter, but instead it was a big letdown.
For me, this takes a lot of fun out of playing, if I know that my character is nigh invulnerable and can mow through hordes of "lesser beings". I think the GM was trying to go for a "heroic" feel to his game, but IMO heroes are not heroic because they can kill hordes of enemies, but for their actions and beliefs. Maybe I just don't "get it", but using mooks seems to encourage a huge sense of invincibility on the part of the characters, and devalues the roles of other NPCs in the campaign since if the PCs don't like them or don't want to have to deal with them, they can just mow through annoyances without really giving it much thought. What are your thoughts about mooks, and have you used them in your games? If so, why?
For me, this takes a lot of fun out of playing, if I know that my character is nigh invulnerable and can mow through hordes of "lesser beings". I think the GM was trying to go for a "heroic" feel to his game, but IMO heroes are not heroic because they can kill hordes of enemies, but for their actions and beliefs. Maybe I just don't "get it", but using mooks seems to encourage a huge sense of invincibility on the part of the characters, and devalues the roles of other NPCs in the campaign since if the PCs don't like them or don't want to have to deal with them, they can just mow through annoyances without really giving it much thought. What are your thoughts about mooks, and have you used them in your games? If so, why?