I need to put together a decent list of firearm stats for N.O.W. and I could use some help!
Here are the parameters:
Any firearm, pistol, rifle, etc. you would expect in a setting from the 1800s to near future (but not lasers). Plus other ordnance, inc. Gatling guns, RPG launchers, rail guns, flame throwers, and so on.
Name - weapon name
Damage - in d6 only, typically 1d6-4d5. 1d6 would be unusually low, 2d6 most pistols, 3d6 most rifles, 4d6 for unusually high damage. (As a comparison, a laser rifle in N.E.W. does 3d6 heat damage)
Ammo - typical amount before reloading
Range - in 5' squares, five range increments being typically max (so range would be typical max range/5 squares)
Size - S/M/L. Pistols typically S, rifles M, RPH launchers L.
Weight - in lbs.
Cost - in US $.
Special - any special effects. These are especially relevant: auto (which makes it great for covering fire etc), sidearm, heavy (for big stuff), misfire (for old unreliable stuff).
Notes - a couple of sentences of description, what it looks like, rarity, who typically uses it, etc.
Here are the parameters:
Any firearm, pistol, rifle, etc. you would expect in a setting from the 1800s to near future (but not lasers). Plus other ordnance, inc. Gatling guns, RPG launchers, rail guns, flame throwers, and so on.
Name - weapon name
Damage - in d6 only, typically 1d6-4d5. 1d6 would be unusually low, 2d6 most pistols, 3d6 most rifles, 4d6 for unusually high damage. (As a comparison, a laser rifle in N.E.W. does 3d6 heat damage)
Ammo - typical amount before reloading
Range - in 5' squares, five range increments being typically max (so range would be typical max range/5 squares)
Size - S/M/L. Pistols typically S, rifles M, RPH launchers L.
Weight - in lbs.
Cost - in US $.
Special - any special effects. These are especially relevant: auto (which makes it great for covering fire etc), sidearm, heavy (for big stuff), misfire (for old unreliable stuff).
Notes - a couple of sentences of description, what it looks like, rarity, who typically uses it, etc.