The damage system and core rules are established. This isn't a cure rules rewriting exercise, just a gear list exercise. Those are the parameters. 
I could go into great detail as to why, but for the purposes of this thread, don't worry about it. The damage is the very least important part of a weapon's stat block. Damage is derived in other ways in the system. Seriously, don't worry! In fact, leave the damage off it it's easier!
Re. range, assume no scope addons or anything. That's all part of the customisation rules. Plus special career abilities and the like for snipers etc. which can increase range etc.

I could go into great detail as to why, but for the purposes of this thread, don't worry about it. The damage is the very least important part of a weapon's stat block. Damage is derived in other ways in the system. Seriously, don't worry! In fact, leave the damage off it it's easier!
Re. range, assume no scope addons or anything. That's all part of the customisation rules. Plus special career abilities and the like for snipers etc. which can increase range etc.
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