OK, firearms officianados: I need your help!

The damage system and core rules are established. This isn't a cure rules rewriting exercise, just a gear list exercise. Those are the parameters. :)

I could go into great detail as to why, but for the purposes of this thread, don't worry about it. The damage is the very least important part of a weapon's stat block. Damage is derived in other ways in the system. Seriously, don't worry! In fact, leave the damage off it it's easier!

Re. range, assume no scope addons or anything. That's all part of the customisation rules. Plus special career abilities and the like for snipers etc. which can increase range etc.
 
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The damage system and core rules are established. This isn't a cure rules rewriting exercise, just a gear list exercise. Those are the parameters. :)

I can guess why, and you don't need to justify yourself. I'm just trying to figure out how you feel about granularity. Given that your response seems to be "granularity isn't important", I think you might be going for overkill here enlisting "firearms officianados". I'm at a loss why you need to list out particular guns if the system doesn't meaningfully differentiate between a Baby Browning .25 ACP, a .38 Police Special, a Colt M1911, and a Smith & Wesson Model 29.

Simply have: Small caliber hand-gun (list some examples), large caliber hand-gun (list some examples), machine pistol, submachine gun, carbine, small caliber rifle, large caliber rifle, large caliber sniper rifle, assault rifle, light machine gun, medium machine gun, heavy machine gun, small gauge shotgun, large gauge shotgun

You probably won't be able to meaningfully differentiate between the guns in each category anyway. Any differentiation you do have (changes in ammo, base range, accuracy, etc.) you can handle through your customization system. To a certain extent, the special modifiers you are talking about "misfire", "reliable", etc., can be just standard modifications of weapons. For example, take 60% off the base price and add "unreliable" as a modifier, or add 20% to the price to get "large capacity".
 
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For all the other statistics other than damage. Price, weight, range, ammo, characteristics. I'd really appreciate the help, but honestly, an extended debate about damage values isn't the purpose of the exercise. The rest of the information will be very useful to me if anybody has the time to help (or even just to point me in the directon of some kind of useful database so I can do it myself).
 

Giving a publisher a link to another published product probably doesn't count as fair use.

Not from a standpoint of copyright and publishing someone else's text, no. But from the standpoint of investigating how other producers in the market have done the same job and then analyzing from that what may work for your own rule set? It's fair enough.
 

Not from a standpoint of copyright and publishing someone else's text, no. But from the standpoint of investigating how other producers in the market have done the same job and then analyzing from that what may work for your own rule set? It's fair enough.

Not to mention the fact that the Compendium of Modern Firearms has much of the information Morrus requested: ammo, weight, etc. listed for each weapon. This isn't a "fair use" issue, and I'm not suggesting that Morrus "copy another game" in any way. The Compendium isn't even a stand-alone RPG as such: it's a weapons reference for RPG enthusiasts, and a very useful one at that.

Never mind. You can lead a horse to water, etc.
 

Small caliber hand-gun: 1d6, ammo 6, range 6, size S, 1lb, cost $350, standard customizations: sidearm, concealable: Example: Walter PPK, Baby Browning .25 ACP
Large caliber hand-gun: 2d6, ammo 6, range 10, size S, 2.5lb, cost $750, standard customizations: sidearm, recoil; Example: Desert Eagle, S&W Model 27
Machine pistol: 1d6, ammo 20, range 8, size S, 2.5lb, cost $2500, standard customizations: sidearm, auto, spray, recoil, inaccurate
Submachine gun: 2d6, ammo 30, range 12, size M, 7lb, cost $3000, standard customizations: handy, auto, spray, recoil, inaccurate: Example: Uzi, "Tommy Gun", etc.
Carbine: 2d6, ammo 8, range 18, size M, 7lb, cost $900, standard customizations: handy, scope rail: Note: Represents a typical short barreled bolt action carbine. The M4 Carbine is this plus "auto" and "high capacity" tags.
Small caliber rifle: 2d6, range 22, ammo 12, Size M, 7lb, cost $300, standard customizations: scope rail
Large caliber rifle: 3d6, range 24, Size M, 12lb, cost $1000, standard customizations: scope rail, recoil
Large caliber sniper rifle: 4d6, range 30, ammo 5, 18lb, Size L, cost $8900, standard customizations: scope rail, recoil Example: Barrett M82
Assault rifle: 2d6, ammo 30, range 20, Size M, 8lb, cost $1600, standard customizations: scope rail, auto. Example: AK-74
Light machine gun: 2d6, ammo 240, range 40, size M, 17lb + ammo, cost $4000, standard customizations: auto, spray, bipod: Example: M249
Medium machine gun: 3d6, ammo 240, range 60, Size L, 25lb + ammo, cost $9000, standard customizations: auto, spray, bipod, crewed: Example: MG 42
Heavy machine gun: 4d6, ammo 240, range 70, Size L, 120lb + ammo, cost $12000, standard customizations: auto, spray, tripod, crewed: Example: M2 Browning
Small gauge shotgun: 2d6, ammo 7, Range 7, Size M, cost $600, standard customizations: Depends on the ammo (slug, bird shot, field shot)
Large gauge shotgun: 2d6, ammo 5, Range 8, Size M, cost $1000, standard customizations: Depends on the ammo (slug, bird shot, field shot, buck shot): Example: Mossberg 500

You'd be better off defining your "tags" than trying to list all the common weapons over a 200 year history.
 

Not from a standpoint of copyright and publishing someone else's text, no. But from the standpoint of investigating how other producers in the market have done the same job and then analyzing from that what may work for your own rule set? It's fair enough.

You repeat one error specific to a particular text that would indicate that you copied a particular text instead of relying on "public domain" sources, and you could get sued. It's not worth it. Even as it is, if you get your weights and stuff from a particular reference work, you probably ought to be citing your references somewhere in the book. If you copied an actual game book, didn't cite it, well that's at the very least plagiarism and we can argue about the legality of it, but the morality is clear. I know we GM's are really cavalier about stealing stuff, but if you intend your information for something other than private home use, you have to use a different standard.
 

For all the other statistics other than damage. Price...

Is hugely problematic. The problem is that there are so many market distortions in the price of guns, that the 'fair price' is very hard to decide. The cost that the gun might have to a military is very different than the civilian cost or the black market cost. Also, what is your standard reference date? In 1930 a Tommy Gun cost about $250. Now, you'd probably pay at least $25000, because its a collector piece and as a fully automatic weapon demand is high do to the difficulty of purchasing new examples and other regulations.


With or without ammo? Why does this matter? See the next entry.


Varies radically even within a single model of gun depending on what the gun is chambered to fire and the sort of clip or ammunition feed that you use. There are very few guns with easy definitive answers here.

characteristics

Define them first, then I'd be happy to match guns to appropriate characteristics. Otherwise, I feel I'm making things up that don't necessarily interface with your rules.


Subjective. The problem here is that range depends mostly on the sights used and the skill of the user. The maximum range of say a Ruger 22/10 is in the order of a mile and a half. But the realistic effective range is a fraction of that, and a quite small fraction of that for an average user with iron sights. The above numbers in the prior post are intended to be reasonable single range increments. Multiply by 5 to get normal maximum effective ranges, but modifications and skill could get you much further (in some cases, at least).

I notice no mention of rate of fire or reloading mechanism. Do you plan to differentiate between single action, double action, bolt action, pump action, lever action, and semi-automatic?
 

Thanks for the input, guys. I've managed to find a resource which works for me. I should be able to take it from here!
 

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