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<blockquote data-quote="Noumenon" data-source="post: 4430767" data-attributes="member: 70102"><p>This con was all about exposing myself to the 4E experience. First we went to Wizards' booth and played their four-round delve to get a free mini. It was okay, but it would be a lot cooler if they would work a cross-promotion deal with one of the companies that sells realistic dungeon kits with plastic water and walls, instead of drawing little arrows on dungeon tiles to show where the water was.</p><p></p><p>Later we found the RPGA D&D Delve (totally by accident; I just asked a bored DM sitting near the fence and he explained it all to me) and went through it like five times. It was great! Figuring out all the pregens on the fly was a blast. At home you'd never generate five characters and fit them into a campaign in less than a month. Now I've played a paladin, a cleric, a warlord, and figured out how I would play a ranger and a rogue.</p><p></p><p>I noticed that the Delve is more fun when the DM stresses how fast you have to go and how much time you have left, and when he calls you by your character name instead of player name (much easier to tell who's hurt, who you go after, etc). Did anyone manage to get through the Delve? We never got out of the second room and in one case didn't even get into the second room, being bottled up in the staircase the entire time. This was due to someone's bright idea that we all delay our initiative so that we could go around the table in order. Meaning the DM moved first and we couldn't maneuver or escape the staircase.</p><p></p><p>The delve really made me wish it were possible to have professional DM services. When one DM runs one adventure twenty times for different people, they just do great at running it fast and well. It also becomes worth the investment to have appropriate minis if you are charging for it and running it multiple times.</p><p></p><p>I just wish the Delve (which someone described as "video game D&D") had gone the full video game route and allowed you to "buy back in" at the end of the 45 minutes so you could actually see the final room. Did anyone manage to finish? Even with six vets I think it would be hard to move that fast.</p><p></p><p>I also did the Paint and Take. What a great charitable event. I only wanted to paint my one mini to represent my very first D&D character, and I got to do it without buying ten different paints and having to read a bunch of internet sites to find out how to make bright colors (paint it white underneath first) and make eyes (splotch on the white, then outline over it with the skin color). </p><p></p><p>The P&T definitely could have used more signs, however. Signs like "The wait is two hours and we close at 6 PM," instead of making the poor guy at the table repeat that to 100 people over the last two hours. Also a little "how to paint" handout would be nice. Like "to correct errors, either a) get a plain wet brush and soak the paint back up or b) paint over it." Or "to make a good mouth, blend chestnut color into your flesh color."</p><p></p><p>Anyway, this Con was all about cheap or free events provided by awesome volunteers, so thanks to the RPGA and the Paint & Take people!</p></blockquote><p></p>
[QUOTE="Noumenon, post: 4430767, member: 70102"] This con was all about exposing myself to the 4E experience. First we went to Wizards' booth and played their four-round delve to get a free mini. It was okay, but it would be a lot cooler if they would work a cross-promotion deal with one of the companies that sells realistic dungeon kits with plastic water and walls, instead of drawing little arrows on dungeon tiles to show where the water was. Later we found the RPGA D&D Delve (totally by accident; I just asked a bored DM sitting near the fence and he explained it all to me) and went through it like five times. It was great! Figuring out all the pregens on the fly was a blast. At home you'd never generate five characters and fit them into a campaign in less than a month. Now I've played a paladin, a cleric, a warlord, and figured out how I would play a ranger and a rogue. I noticed that the Delve is more fun when the DM stresses how fast you have to go and how much time you have left, and when he calls you by your character name instead of player name (much easier to tell who's hurt, who you go after, etc). Did anyone manage to get through the Delve? We never got out of the second room and in one case didn't even get into the second room, being bottled up in the staircase the entire time. This was due to someone's bright idea that we all delay our initiative so that we could go around the table in order. Meaning the DM moved first and we couldn't maneuver or escape the staircase. The delve really made me wish it were possible to have professional DM services. When one DM runs one adventure twenty times for different people, they just do great at running it fast and well. It also becomes worth the investment to have appropriate minis if you are charging for it and running it multiple times. I just wish the Delve (which someone described as "video game D&D") had gone the full video game route and allowed you to "buy back in" at the end of the 45 minutes so you could actually see the final room. Did anyone manage to finish? Even with six vets I think it would be hard to move that fast. I also did the Paint and Take. What a great charitable event. I only wanted to paint my one mini to represent my very first D&D character, and I got to do it without buying ten different paints and having to read a bunch of internet sites to find out how to make bright colors (paint it white underneath first) and make eyes (splotch on the white, then outline over it with the skin color). The P&T definitely could have used more signs, however. Signs like "The wait is two hours and we close at 6 PM," instead of making the poor guy at the table repeat that to 100 people over the last two hours. Also a little "how to paint" handout would be nice. Like "to correct errors, either a) get a plain wet brush and soak the paint back up or b) paint over it." Or "to make a good mouth, blend chestnut color into your flesh color." Anyway, this Con was all about cheap or free events provided by awesome volunteers, so thanks to the RPGA and the Paint & Take people! [/QUOTE]
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