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"OK, I try Skill A. Now Skill B. Well, in that case, how about Skill C?"
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<blockquote data-quote="TheAlkaizer" data-source="post: 9125071" data-attributes="member: 7024893"><p>As others have mentioned, asking players to clarify what they want to achieve will drastically reduce this problem.</p><p></p><p>I also would bring it a health dose of <em>"Let it Ride"</em>, a rule from Burning Wheel (also present in other games, but named in BW!).</p><p></p><p>It goes as follow: <em>"A player shall test once against an obstacle and shall not roll again until conditions legitimately and drastically change. Neither GM nor player can call for a retest unless those conditions change. Successes from the initial roll count for all applicable situations in play."</em></p><p></p><p>This mostly takes care of the issue when a player is trying to achieve the same intent in a different way. The goal is to force the player to change the conditions, or to move on to something else. It isn't always applicable, sometimes it will make a ton of sense for the player to try to solve the problem in a different way. But it's a rule I bring in all my RPGs nowadays.</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 9125071, member: 7024893"] As others have mentioned, asking players to clarify what they want to achieve will drastically reduce this problem. I also would bring it a health dose of [I]"Let it Ride"[/I], a rule from Burning Wheel (also present in other games, but named in BW!). It goes as follow: [I]"A player shall test once against an obstacle and shall not roll again until conditions legitimately and drastically change. Neither GM nor player can call for a retest unless those conditions change. Successes from the initial roll count for all applicable situations in play."[/I] This mostly takes care of the issue when a player is trying to achieve the same intent in a different way. The goal is to force the player to change the conditions, or to move on to something else. It isn't always applicable, sometimes it will make a ton of sense for the player to try to solve the problem in a different way. But it's a rule I bring in all my RPGs nowadays. [/QUOTE]
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"OK, I try Skill A. Now Skill B. Well, in that case, how about Skill C?"
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