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"OK, I try Skill A. Now Skill B. Well, in that case, how about Skill C?"
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<blockquote data-quote="Ruin Explorer" data-source="post: 9125481" data-attributes="member: 18"><p>I think so. Generally my main group insist on using Help actions wherever two characters have the same skill or tool proficiency and sometimes wanting to even if they don't, which helps speed things up a bit and means most of these rolls are made with Advantage.</p><p></p><p>I feel like this is one of the least-well-designed elements of 5E, like they really didn't think through just ripping Take 10 and Take 20 out of the system, nor PCs working together without structures like Skill Challenges (not that those were always perfect!), and bloody putting in a bloody cantrip to give +1d4 to an awful lot of Skill checks was not a genius move!</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9125481, member: 18"] I think so. Generally my main group insist on using Help actions wherever two characters have the same skill or tool proficiency and sometimes wanting to even if they don't, which helps speed things up a bit and means most of these rolls are made with Advantage. I feel like this is one of the least-well-designed elements of 5E, like they really didn't think through just ripping Take 10 and Take 20 out of the system, nor PCs working together without structures like Skill Challenges (not that those were always perfect!), and bloody putting in a bloody cantrip to give +1d4 to an awful lot of Skill checks was not a genius move! [/QUOTE]
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Community
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"OK, I try Skill A. Now Skill B. Well, in that case, how about Skill C?"
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