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"OK, I try Skill A. Now Skill B. Well, in that case, how about Skill C?"
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<blockquote data-quote="BookTenTiger" data-source="post: 9125737" data-attributes="member: 6685541"><p>I could see handling this in a couple different ways. Let's say we have this scenario:</p><p></p><p><em>Above the stone sarcophagus you see a portrait of a wizardy looking guy holding a staff with the symbol of Oghma</em>.</p><p></p><p>(Things they might learn: this is Valusulav the Grand Mage of the Ziggurat of Knowledge. He had a passion for palindromes but was always paranoid that gnomes would steal his knowledge.)</p><p></p><p>Solution 1: When the PCs ask what they know about the guy, ask them how they would have that knowledge. Depending on what they describe, have them roll a History, Arcana, or Religion check. Whatever they roll is what they know, there's no way of them getting more info from skill checks.</p><p></p><p>Solution 2: Tell the PCs that there's a lot they might know through History, Arcana, or Religion. Have them roll their highest, but give them whatever information would apply to any of those skills.</p><p></p><p>Solution 3: Have everyone roll Intelligence checks, and allow the players to suggest a relevant skill to apply. You can offer them Advantage if they have two or more skills that would apply.</p><p></p><p></p><p>I'd be fine playing in campaigns that use any of these. No matter what, it cuts down on daisy-chain rolling and rewards players for investing in knowledge skills.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 9125737, member: 6685541"] I could see handling this in a couple different ways. Let's say we have this scenario: [I]Above the stone sarcophagus you see a portrait of a wizardy looking guy holding a staff with the symbol of Oghma[/I]. (Things they might learn: this is Valusulav the Grand Mage of the Ziggurat of Knowledge. He had a passion for palindromes but was always paranoid that gnomes would steal his knowledge.) Solution 1: When the PCs ask what they know about the guy, ask them how they would have that knowledge. Depending on what they describe, have them roll a History, Arcana, or Religion check. Whatever they roll is what they know, there's no way of them getting more info from skill checks. Solution 2: Tell the PCs that there's a lot they might know through History, Arcana, or Religion. Have them roll their highest, but give them whatever information would apply to any of those skills. Solution 3: Have everyone roll Intelligence checks, and allow the players to suggest a relevant skill to apply. You can offer them Advantage if they have two or more skills that would apply. I'd be fine playing in campaigns that use any of these. No matter what, it cuts down on daisy-chain rolling and rewards players for investing in knowledge skills. [/QUOTE]
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"OK, I try Skill A. Now Skill B. Well, in that case, how about Skill C?"
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