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"OK, I try Skill A. Now Skill B. Well, in that case, how about Skill C?"
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<blockquote data-quote="FrozenNorth" data-source="post: 9125757" data-attributes="member: 7020832"><p>This doesn’t bother me. For one thing, I only ask for a skill check if the skill has a chance of working. So often, there are a maximum of two checks that apply. Second, I often gate Knowledge-type skills behind proficiency, which also limits the amount of rolls.</p><p></p><p>I really don’t see the difference between: the Rogue tries to pick the lock on the box with thieves’ tools, fails, so the fighter tries to force it open with Strength, fails, so the barbarian smashes it with an axe.</p><p></p><p>And.</p><p></p><p>While in the temple of Artemis, the party comes across some symbols that are clearly having a magical effect. When the clerics fails their Religion check, the wizard attempts an Arcana check (often at a higher DC).</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 9125757, member: 7020832"] This doesn’t bother me. For one thing, I only ask for a skill check if the skill has a chance of working. So often, there are a maximum of two checks that apply. Second, I often gate Knowledge-type skills behind proficiency, which also limits the amount of rolls. I really don’t see the difference between: the Rogue tries to pick the lock on the box with thieves’ tools, fails, so the fighter tries to force it open with Strength, fails, so the barbarian smashes it with an axe. And. While in the temple of Artemis, the party comes across some symbols that are clearly having a magical effect. When the clerics fails their Religion check, the wizard attempts an Arcana check (often at a higher DC). [/QUOTE]
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"OK, I try Skill A. Now Skill B. Well, in that case, how about Skill C?"
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