Imaro said:I just have two questions for those who like less fluff in the MM...how is this in anyway better for new DM's? I mean an experienced DM can change things confidently, a new DM is just trying to understand how everything works and fits together, he's looking for inspiration and the MM is lacking big time in this department. It seems a default that can be changed would have been a better route.
Second question, Where are the "more monsters" this format allowed. Or do you consider different roles/same monster as a "new" monster?
I think there is enough fluff, especially with he art for a new DM to know what the monster basically is. The 4e MM lets a new DM know what basic role the monster will be playing.
This will help him a heck of a lot more than knowing that McNgugget monsters come from all white meat chicken pressed into goo, and fried to delicious goodness. Famed in horrible conditions so its ,lack of movement gives it more fatty flavor crystals.
That kind of information may be more fun to read. But knowing its purpose is to slow the players on the battlefield, because really you are over 18 and a 20 piece with two large fries and a diet coke is just too much for you now.
As for the 2nd question, yes and no. There are less unique monsters so style wise you may be running out quicker. But, I think you do have more monsters that fit adventure building roles.
On a side note I really like the art, I am from the school of old and it works for me.