Ok so 4th ed "Mob Rules"??


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I don't believe there are any mob rules for 4th edition (as of yet).

There were some in the 3.5 DMG II though, but that was for 3.5 of course.
 


I've made my own mobs. They work pretty much like swarms (slight difference) but for small, medium or large creatures.

Formation [Keyword]:
A formation is considered a single monster even though it is composed of several Small, Medium or larger creatures. Most single formations are Huge but some can be larger.
A formation is immune to forced movement (pull, push, and slide) effects from melee and ranged attacks. Close or area attacks that impose forced movement affect the formation normally.
A formation can enter or move through an enemy’s space; this movement does not provoke opportunity attacks. An enemy can enter a space occupied by a formation, but the space occupied by the formation is considered difficult terrain, and doing so provokes an opportunity attack.
A formation can squeeze through any opening large enough to accommodate even one of its constituent creatures. For example, a formation of humans can squeeze through any opening
large enough for one of the humans to squeeze through. See the Player’s Handbook for squeezing rules.


Formation Template (Elite Soldier)
Prerequisite: Small, medium or large humanoids, or humanoids mounted on large creatures.
Defenses +2 AC
Saving Throws +2
Action Point 1
Hit Points +8 per level + Constitution score

Size becomes Huge

Formation Traits
The creature gains the Formation keyword and its associated properties.

Powers
Formation Attack
Aura 1; the formation makes a basic melee attack as a free action against each enemy that begins its turn in the aura.
 


Arguably "mob" rules have been replaced by "minion" rules, allowing large numbers of combatants to appear.

Or swarms.

I designed two encounters to represent a mass combat (heroes fighting in and amongst armies), and I used minions to represent masses of uncoordinated soldiers (kinda like the Germans at the start of Gladiator) and used swarms to represent masses of coordinated soldiers (kinda like the Roman legions at the start of Gladiator). I think both systems work really well to represent these things.
 

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