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<blockquote data-quote="Melan" data-source="post: 3923477" data-attributes="member: 1713"><p>Cadfan and Imp have made very good points in this thread (so have others, but I <em>agree</em> with these two. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ). However, I'll quote Garnfellow:</p><p></p><p>Really, I think a lot of people on ENWorld have rose coloured glasses about the way this site was in the beginning. Back then, discussion was often heated and sometimes positively vitriolic. I don't remember a strict grandma rule, but I remember Ruin Explorer, Karin's Dad, Ashtal, Crypt King and others flaming the crap out of each other. What's more, I have <strong><em>stacks</em></strong> of archived threads to prove it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Back then, there was no "Nutkinland" or "Circvs Maximvs"; all of that Grandma-annoying stuff happened <em>right here</em> on Eric Noah's forums. Hell, people were flaming <em>Gygax</em> and he was flaming them right back!</p><p></p><p>Of course, it all got more tightly enforced and civil later, mostly to the satisfaction of the community. However, we are once again in a period when opinions become heated and conflicts cannot be avoided. That's the rules of the game, that's what happens when the biggest game in the hobby changes editions. Also add to this that a lot of people who have contributed a lot to this community, to its discussions, now feel they have been slighted by the changes. Others are eager to embrace new things, and are just as vocal about it. In this kind of situation, you can't <em>expect</em> every discussion to be perfectly self-moderated. What is more, you can't <em>enforce</em> it - if you try, you'll only get the sort of poisoned climate and passive-agressive behaviour people are already warning mods about. This sort of thing <em>has</em> been detrimental elsewhere - for a time recently, RPGNet was suffering from too much moderation.</p><p></p><p></p><p>I think different. I think that temporarily, the mods should let the reins out a little. That doesn't mean they shouldn't maintain a certain <em>standard</em> of civility (e.g. personal attacks should be a no-no), but they should realise the wisdom of intervening a bit less until things calm down a bit on their own. Sometimes the best course of action is refraining from doing something.</p></blockquote><p></p>
[QUOTE="Melan, post: 3923477, member: 1713"] Cadfan and Imp have made very good points in this thread (so have others, but I [i]agree[/i] with these two. :p ). However, I'll quote Garnfellow: Really, I think a lot of people on ENWorld have rose coloured glasses about the way this site was in the beginning. Back then, discussion was often heated and sometimes positively vitriolic. I don't remember a strict grandma rule, but I remember Ruin Explorer, Karin's Dad, Ashtal, Crypt King and others flaming the crap out of each other. What's more, I have [b][i]stacks[/i][/b][i][/i] of archived threads to prove it. :D Back then, there was no "Nutkinland" or "Circvs Maximvs"; all of that Grandma-annoying stuff happened [i]right here[/i] on Eric Noah's forums. Hell, people were flaming [i]Gygax[/i] and he was flaming them right back! Of course, it all got more tightly enforced and civil later, mostly to the satisfaction of the community. However, we are once again in a period when opinions become heated and conflicts cannot be avoided. That's the rules of the game, that's what happens when the biggest game in the hobby changes editions. Also add to this that a lot of people who have contributed a lot to this community, to its discussions, now feel they have been slighted by the changes. Others are eager to embrace new things, and are just as vocal about it. In this kind of situation, you can't [i]expect[/i] every discussion to be perfectly self-moderated. What is more, you can't [i]enforce[/i] it - if you try, you'll only get the sort of poisoned climate and passive-agressive behaviour people are already warning mods about. This sort of thing [i]has[/i] been detrimental elsewhere - for a time recently, RPGNet was suffering from too much moderation. I think different. I think that temporarily, the mods should let the reins out a little. That doesn't mean they shouldn't maintain a certain [i]standard[/i] of civility (e.g. personal attacks should be a no-no), but they should realise the wisdom of intervening a bit less until things calm down a bit on their own. Sometimes the best course of action is refraining from doing something. [/QUOTE]
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