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Okay, 'fess up

Nope.

Not once.


I "converted" a great (i.e. my favorite) character from 2nd ed to 3rd ed... a Specialty Priest of Leira (godess of lies and illusions).

I just didn't work. Since most of my characters tend to be detailed in both "fluff" and "crunch", I've found it painful to update them.

IMO, while 4th is fun, it is even more different. I can't even imagine how my character would achieve his niche in 4e...even though he probably could. But my illusionist might now need a different race and class to do it. I just don't want to spent the time.

There are plenty of fun other 4e specific things to do, and do well, to backtrack to an old favorite done poorly.
 

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I do this. I only have a couple of characters that I'm attached to enough to do it, but my favorite character, Majoru Oakheart has gotten continually remade(and ended up as my forum name). Even in 2e, I made Majoru in about 5 difference 2e games. I made a couple versions of him for 3e, one of which was his son. He was the first character I played in 4e.

Nope.
I "converted" a great (i.e. my favorite) character from 2nd ed to 3rd ed... a Specialty Priest of Leira (godess of lies and illusions).

I just didn't work. Since most of my characters tend to be detailed in both "fluff" and "crunch", I've found it painful to update them.

It really depends on how much emphasis you put on the small details of the mechanics of your character.

In 2e, Majoru used a Longsword and a Shortsword and was a half-elf Fighter/Rogue. He wore no armor at all because he found Bracers AC -2 (Yes, I know they don't exist in the books, our DM just kept making up broken magic items and giving them to us).

The key to Majoru was that he was swashbuckleresque. He was cocky, reckless, but lucky. The key to his character was that he had rogue skills but was still a good fighter...and that he used 2 weapons(longsword and dagger). Also, the reason he picked all of those things was because they powergamed him. I was given the character by one of the other members of our group because I was new to D&D and no one wanted to wait for me to make up a character.

When I remade him in 3e, I was really torn, since Half-Elves kind of sucked..and the idea was for him to be GOOD at two weapons and Rogue skills. His cockiness really doesn't work if he doesn't have the ability to back it up. I made him a half-elf anyways, and still had a good time playing him. The reason my character used a longsword and dagger in 2e is because he needed a smaller weapon in his second hand and longsword was the best weapon. However, I couldn't do that in 3e. So, he switched to 2 sword swords. No big deal. He ended up being a fighter/rogue.

In another game, I figured it was just better to play a character who was good with the same concept. In the original game, my character had married and had kids with a Drow. So, I played one of his kids, who had the stats of a Drow, even if he was only half. He ended up having some levels of PrC that gave him some powers he didn't really have in 2e. But it still fit the concept and was supposed to be his son anyways.

In 4e, he was a Ranger who multiclassed into Rogue. He had high Stength in 2e and 3e, because he needed it to be a good fighter. I figured that the core of his character was that he was a good fighter who used two weapons, so he needed to be a ranger. He took almost no Rogue powers. The more I looked at the list, the more I realized that the only thing "rogue-like" about him since the beginning was the ability to find and disable traps, and that he was dexterous and fast. Training in Thievery and Perception was enough to get most of that. Ranger powers were already dexterous and fast in their theme. He was able to use 2 Longsword due to his class feature, so he did. It was more effective than using anything else.

I'm not sure he really ended up as exactly the same character in any edition, but he felt the same to me. I guess if you based your character around certain very specific mechanics in 3e, it'd be hard to keep them intact.
 

How many of you have used the character creator to recreate some of your favorite old characters from past editions, even though you know you'll never play them again?
I thought about it, but none of my favourite 3e characters really work under the 4e ruleset unfortunately... maybe I just have odd tastes in characters, or maybe 4e just isn't customisable enough.
:(

The first (and only still living) character was Bokaru, a lightly armored Samurai/Monk/Iaijitsu Warrior whose word was his honor. Avenger (especially mutliclassed into a fighter/kensai) kind of works, although is wrong for a number of reasons:
  • Focus on divine aspects: at one stage in 3e, I wanted to multiclass into paladin, and the DM ruled I couldn't because he just wasn't an overly holy/religious character - even though he respected an honorable god - it was more about the respect and honor than any divine/holy aspect.
  • Skill incompatability: of his three best skills (Diplomacy, Sense Motive, Tumble) only one (Acrobatics) is on the Avengers skill list. Given that I'd need to pick up lots of defensive feats (that was kind of his main mechanical thing - really high AC and saves), pick up lots of sword feats and multiclass him with fighter (he was a master swordsman), there won't be any left for skill training.
  • Ability scores: he was always Dex, Int, Cha focussed (in this order, with Wis a distant third) whereas the closest Avenger build would be Wis, Dex, Int focussed.
  • Finally the fact that a lot of the Avengers powers have "magical" effects (elemental/divine damage, teleporting, etc) - he was always a very mundane character, even a bit distrustful of magic.
So with a bit of re-flavoring and a fair bit of re-tooling he might work as an Avenger, but it probably wouldn't be an ideal match.

The second was Vrax, a weakling, egotistical kobold dragon-pact sorceror. I could possibly make him as a warlock or wild-magic sorceror, but the whole dragon heritage/dragon blood thing was a big part of the characters story. The other option would be to change him from a 6 Str weakling into a high strength dragonmagic sorceror. Neither option really captures the spirit of Vrax well for me. Can't see a good way of making this character.
:(

The third was Sigmund, an ex-soldier/assassin who lost his memory and was re-trained as a soulknife. Obviously this one isn't going to be possible until PHB3, at least not without a lot of fudging/houseruling. Possibly some kind of re-fluffed ranger or tempest fighter, focussing in Strength and Con, but again, it'd be far from an ideal match.

I think 4e is best played with characters made for 4e... like my ex-soldier Warlord/Wizard/Archmage or my tribesman warden. Going too far outside the square just isn't as easy in 4e.
 

I "converted" a great (i.e. my favorite) character from 2nd ed to 3rd ed... a Specialty Priest of Leira (godess of lies and illusions).

I just didn't work.
Without knowing the details of the character, this one doesn't seem *too* hard to me. Seems like it'd be a character focussed on Wis, possibly a bit of Int and/or Cha?
I think it'd work very well as a cleric/multi-class wizard (illusionist-build), or even a wizard (illusionist)/multi-class cleric. Care to share why you don't think it'd work? Perhaps we can help?
:)
 

Of course, being a bastard, I also set things up so that for the old "guest star" characters to succeed in what they were doing, they'd have to take actions that would make things harder for the "real" party, a few hundred years later. :devil: My players loved it, even as they cursed at me.

Ari Marmell, folks, putting the rat bastard in Mousferatu. ;)
 

How many of you have used the character creator to recreate some of your favorite old characters from past editions, even though you know you'll never play them again?

I can't be the only one who does this, can I? :heh:

Definitely not.

I chucked away my character sheets after the game was finished.
 

For no logical reason, I keep trying to come up with a good 4e build of Sanne Bacher d'Lyrandar, a Swashbuckler 6/Artificer 1/Windwright Captain 1 that I've got in a PBP game here. I thought I'd make things easier on myself by making her 11th level (so she qualifies for the Lyrandar paragon path), but there's just not a good build right now for a melee character whose best stats are Dex and Int. I thought about shifting her stats a little to maker her Charisma-primary and build her as a melee bard, but that doesn't feel quite right.

I'm half-tempted to take some of my unemployment-induced free time and try to build a 4e swashbuckler class out (martial defender, dex primary, int or cha secondary, light armor, rapier is on the initial weapon list, somewhat more mobile than most defenders).
 

How many of you have used the character creator to recreate some of your favorite old characters from past editions, even though you know you'll never play them again?
Mmm, sort of.

When Fourth Edition first came out, I looked at how I might recreate my longest-running Third Edition character, who was a sorcerer/alienist who summoned Far Realm creatures in a Planescape campaign.

Obviously, we didn't have a sorcerer class and no summoning when the game first launched, but the only reason Franklin was a summoner was because that's what the alienist prestige class was good at; as I always said, his primary schtick was always "the Far Realm" in general, and anything sufficiently weird would work for him.

Therefore, my first instinct was to recreate Franklin as a star pact warlock. :)
 

I'm half-tempted to take some of my unemployment-induced free time and try to build a 4e swashbuckler class out (martial defender, dex primary, int or cha secondary, light armor, rapier is on the initial weapon list, somewhat more mobile than most defenders).

See, when I wanted to build a swashbuckler, I took an artful dodger rogue, replaced the automatic Thievery skill with another skill, and swapped sneak attack for the ranger's hunter's quarry. (Unfortunately, the character builder won't let you customize to that degree, but I can just scribble the changes on the sheet if/when I print it.)

I'm honestly not sure what else needs be done. Sure, you have to spend a feat for the rapier, but it's a superior weapon, so I'm okay with that.
 

See, when I wanted to build a swashbuckler, I took an artful dodger rogue, replaced the automatic Thievery skill with another skill, and swapped sneak attack for the ranger's hunter's quarry. (Unfortunately, the character builder won't let you customize to that degree, but I can just scribble the changes on the sheet if/when I print it.)

I'm honestly not sure what else needs be done. Sure, you have to spend a feat for the rapier, but it's a superior weapon, so I'm okay with that.

I agree that a lot of swashbuckler-esque characters work fine as Rogues. And many that don't work as TWF Rangers or Warlords or tempest Fighters or even Bards. I don't think Sanne does, though.

The big problem is that intelligence is nearly useless for a 4e rogue, but very important for a 3.x swashbuckler (which synergized nicely with the one-level dip in Artificer she needed for Windwright Captain).
 

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