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Okay, so *why* is EN World GM-centric?
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<blockquote data-quote="athos" data-source="post: 5275264" data-attributes="member: 32605"><p>I think I might have to agree with Umbran on this one, in that I have met several GMs that will "very humbly" tell you that they never use published adventures because the published writers just aren't as good as they are. This always makes me cringe. I know there are some very good unpublished DMs/GMs out there, but I think the editors of most of the gaming magazines and publishing houses know what appeals to the biggest audience of gamers, they have hard sales data to look at to base their opinions on. If an adventure gets published, it generally means it is above average in quality, IMO.</p><p> </p><p>Where a "house" GM can really shine is by tailoring adventures to his characters' personalities and backgrounds. These adventures would be meaningless to any other group, but for his/her group they would be wonderful. This kind of personal attention to detail is what makes the game great and keeps it from being a video game where everyone goes down the same path.</p><p> </p><p>So let me recap on what I am trying to say: published adventures are generally higher in quality because of better writing, editing, maps, etc. and home adventures are generally more personal because they are custom made for the group at hand. I like both, but I don't think they are one and the same, either in the product, or in who can write them.</p><p> </p><p>In either case, GMs need resources and ideas, and this is a good website for that...</p></blockquote><p></p>
[QUOTE="athos, post: 5275264, member: 32605"] I think I might have to agree with Umbran on this one, in that I have met several GMs that will "very humbly" tell you that they never use published adventures because the published writers just aren't as good as they are. This always makes me cringe. I know there are some very good unpublished DMs/GMs out there, but I think the editors of most of the gaming magazines and publishing houses know what appeals to the biggest audience of gamers, they have hard sales data to look at to base their opinions on. If an adventure gets published, it generally means it is above average in quality, IMO. Where a "house" GM can really shine is by tailoring adventures to his characters' personalities and backgrounds. These adventures would be meaningless to any other group, but for his/her group they would be wonderful. This kind of personal attention to detail is what makes the game great and keeps it from being a video game where everyone goes down the same path. So let me recap on what I am trying to say: published adventures are generally higher in quality because of better writing, editing, maps, etc. and home adventures are generally more personal because they are custom made for the group at hand. I like both, but I don't think they are one and the same, either in the product, or in who can write them. In either case, GMs need resources and ideas, and this is a good website for that... [/QUOTE]
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Okay, so *why* is EN World GM-centric?
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